Since the devs shot down my request to adjust Tractor, this is my next attempt to make my own life easier.
One comment made in my thread regarding adjusting Tractor was to equip Atma of the Apocalypse and run out of danger. Barring the fact that not everyone has Atma of the Apocalypse (*cough*), or not everyone dies only in Abyssea, there lies the fact that there is a decent chance you've died in the middle of about ninety mobs, give or take, and all of them want you dead.
Let's use an example of...worms. Specifically, Ectozoons, our friendly Pallid Percy pop item dropper.
"Okay," you say, "all I have to do is get up, run a little bit, die, get up, run again, lather, rinse, repeat." But you get up, and suddenly...
The Ectozoon starts casting Rasp.
The Ectozoon starts casting Bind.
The Ectozoon starts casting Bind.
The Ectozoon starts casting Rasp.
Paksenarrion starts casting Cure VI.
The Ectozoon starts casting Stonega IV.
Bubbly Bernie starts casting Death to You.
Forgetting how Bubbly Bernie got there (I think he's the zone boss of Empyreal Paradox (A) and Shinryu drops the pop rarely.), as soon as you get up, you're locked. Assuming you had your weapon out, you stop to put your weapon away first, wait for two Rasp animations, two Bind animations, a Cure IV animation, and then you're dead again. IN THE SAME SPOT.
My proposal this time is as such:
Make the speed of getting up from KO faster.
This could've been a general complaint about "Cure Lock" where you're frozen during animations that you're changing between because someone casts a cure or buff on you. But no, I'm sticking entirely with "I want to get up from being dead faster and not be frozen for 20 seconds while everything kills me again."
I thank you for your time.
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