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  1. #1
    Player Paksenarrion's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    182

    I want to live faster!

    Since the devs shot down my request to adjust Tractor, this is my next attempt to make my own life easier.

    One comment made in my thread regarding adjusting Tractor was to equip Atma of the Apocalypse and run out of danger. Barring the fact that not everyone has Atma of the Apocalypse (*cough*), or not everyone dies only in Abyssea, there lies the fact that there is a decent chance you've died in the middle of about ninety mobs, give or take, and all of them want you dead.

    Let's use an example of...worms. Specifically, Ectozoons, our friendly Pallid Percy pop item dropper.

    "Okay," you say, "all I have to do is get up, run a little bit, die, get up, run again, lather, rinse, repeat." But you get up, and suddenly...

    The Ectozoon starts casting Rasp.
    The Ectozoon starts casting Bind.
    The Ectozoon starts casting Bind.
    The Ectozoon starts casting Rasp.
    Paksenarrion starts casting Cure VI.
    The Ectozoon starts casting Stonega IV.
    Bubbly Bernie starts casting Death to You.

    Forgetting how Bubbly Bernie got there (I think he's the zone boss of Empyreal Paradox (A) and Shinryu drops the pop rarely.), as soon as you get up, you're locked. Assuming you had your weapon out, you stop to put your weapon away first, wait for two Rasp animations, two Bind animations, a Cure IV animation, and then you're dead again. IN THE SAME SPOT.

    My proposal this time is as such:

    Make the speed of getting up from KO faster.

    This could've been a general complaint about "Cure Lock" where you're frozen during animations that you're changing between because someone casts a cure or buff on you. But no, I'm sticking entirely with "I want to get up from being dead faster and not be frozen for 20 seconds while everything kills me again."

    I thank you for your time.

    Alternative Suggestions by Other Posters

    Quote Originally Posted by Runespider View Post
    All the need to do is get rid of the put weapon away animation from raise, if you raise from an idle stance you can move away a lot quicker.
    Quote Originally Posted by Alhanelem View Post
    A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
    (4)
    Last edited by Paksenarrion; 07-08-2011 at 05:56 AM. Reason: Adding in other suggestions I think are good alternatives, to give SE more possibilities to think about

  2. #2
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I agree about getting up faster, but can't you just switch gear to avoid cure lock?
    (0)

  3. #3
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    No. You won't blink until whatever animation is being cast on you is finished. Blinking allows you to skip your own animations, but not animations that other people/monsters are causing on you. Weird, right?
    (0)

  4. #4
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    But then how can WHMs play curelock the dead guy??? Longest I've seen is like 30 seconds of people just curing a mule so he couldn't move after raising him(this was known to all involved mind you). Seriously though, its a bit silly.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    I propose instead a spell that raises you with Zombie effect instead of Raise sickness, with the added perk that mobs don't aggro you because you still look and smell dead. I propose the name "Reanimation" for the spell.
    (0)

  6. #6
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Dallas View Post
    I propose instead a spell that raises you with Zombie effect instead of Raise sickness, with the added perk that mobs don't aggro you because you still look and smell dead. I propose the name "Reanimation" for the spell.
    practical? no. necessary? no. hilarious? absolutely.

    i can see so many well meaning people curing a "reanimated" player to death, not really paying attention and mistaking it for a raise.
    (0)

  7. #7
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Make the speed of getting up from KO faster.
    All the need to do is get rid of the put weapon away animation from raise, if you raise from an idle stance you can move away a lot quicker.
    (0)

  8. #8
    Player Paksenarrion's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    182
    Quote Originally Posted by Runespider View Post
    All the need to do is get rid of the put weapon away animation from raise, if you raise from an idle stance you can move away a lot quicker.
    This would also be acceptable. In fact, I like it so much, I'm going to edit my original post to quote it, so that it credits you with the idea still. =)
    (0)
    Last edited by Paksenarrion; 07-07-2011 at 10:55 PM.

  9. #9
    Player Esvedium's Avatar
    Join Date
    Jun 2011
    Posts
    28
    Character
    Esvedium
    World
    Phoenix
    Main Class
    DRK Lv 99
    Just getting rid of "spell locking" or locking in place for any animation would do.
    (0)

  10. #10
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Esvedium View Post
    Just getting rid of "spell locking" or locking in place for any animation would do.
    Worst update ever btw. There are a lot of people these days now that have no idea that this "animation locking" didn't always exist.
    (0)

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