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Original Post:
Signature states "JP ONRY" in Japanese.
If your argument favors realism over fun, you've already lost.
With enough persuasion they probably will make yell a sort of global chat. The reason why people want to remain in jeuno is so they can hear the shout, which will kinda be fixed when they add yell to that region. Depending on how things go I see two things happening.
-They'll make unique yells for each town area
-They'll make "yell" universal working in the areas that have the abyssea npcs.
Since the general hub for people to hang out are normally where the abyssea NPCs lie I feel that they may consider changing it from a yell that works through the whole town zone and focus more on having it work in the areas that have abyssea NPCs. Though I do see the problem with that people may be reluctant to leave those areas thinking they may miss out on something where a universal yell would be nice.
Only other thing I can imagine, depending on how much stress it actually puts in the system is this
Port Jeuno Yell=All Jeuno zones, Port Bastok, Windy water, Port sandy and Whitegate.
Port Bastok= All bastok areas
Windy Waters= All windy areas
Port Sandy=All sandy areas
Whitegate=Al zhabi and port jeuno
Basically WG and port jeuno would be able to yell at one another, Port jeuno could be a central hub where leaders go to gather members, then upon gaining interest from people in other towns they could have someone there yell to gain interest to anyone who may be in those towns.
At least I think this would be the least stressful way on the server. it would kind of limit the amount of information being sent.
Port Jeuno would span across 8 zones
Bastok=4 zones
Windy=4 zones
Sandy=4 zones
Whitegate=3 zones
If it was expanded to more such as Selbina/Rabao/mhaura/Norg/Safehold I think that would be to much. Overall those zones don't see much activity to warrant yelling for any help.The above however does have a decent amount of occupancy as well as guilds where people may be working on skilling up when they hear of a yell that they may be interested in.
It'll be interesting to see how the first yell setup works out and how much stress it puts on the server. Hopefully it doesn't cause to many issue and they can actually integrate it in a way that'll make getting things done in game a lot smoother.
To OP: I agree. If they want to brag/fight they should be able to do that in /shouts in jeuno or wherever the 'hangout' is without annoying people in other parts of the server. Also, I'm hoping that it at least doesn't ever extend to out-of-city zones if there isn't a delay placed on it as those fights and spam would potentially disturb people trying to do events or enjoy the game's content and, call me lazy, but I just don't feel like having to filter yells every time i zone out to do something productive in game. If I'm just idle or crafting, I don't mind them, but if I'm with a group doing a mission or nm fight, I don't want to deal with a bunch of brainless yells about how much of an idiot Randomplayer is back in Jeuno. That's a scary thought. :/
The way they are doing it is all areas that can see the /yell have to be put on the same server. I don't think they would be able to put all starter cities and jeuno on one server without it crashing.
If you put a cooldown on /yell, you'll also make it impossible to use multi-line messages, especially common among YUP YOU GUESSED IT JP shouters. So I guarantee there won't be a cooldown on yelling.
I would like this feature to be cross-zoned between all areas in San d'Oria, Bastok, Windurst, Jeuno, and Aht Urhgan.
It doesn't encourage them to read it either, so it's pointless. The staff themselves has said that it is unnecessary and that asking for attention will not gain you attention.Putting dev in the post won't disuade paid staff from reading them.
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