breath spells were good because regular blu spells did ZERO damage on HNM's back at 75. you could hit a normal mob with disseverment and 1-shot it, but go up to a hard nm and it'll only do 5dmg. breath spells were the least resisted dmg, thus they were used (or you had to lvl another job)
however, hp is still very relevant when a mob can 1-shot you and blu has no migawari-type spell. the only time i could see /mnk being better then /nin is when you fight mobs that are too damn hard to make shadows worth casting (stuff like Shinryu is very common in abyssea and at some point counter would catch blocking 1 extra hit per shadow). even with capped haste you cant cast shadows back to back on blu, as we aren't evading 50% of the time.
not to mention how many abyssea mobs will AoE you as soon as you cast Occultation (which has a long ass recast timer)

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The Original Blue Mage