can agree with you that spells weren't grand, but unfortunatly at the time, its what we had. Now lets focus on this MNK idea..... it's a bad idea, much as those that tried to spin off BLU/DRK and were met with how low our magic is in those other types of magics to land drain, aspir, and absorb spells. While it sounded sweet, it was nothing more then just fluff to cover the crap that was the sub job. We have no innate skill in it, we have meh evasion, and we have not guard skills, thus making this no different then /DRK. While it is sweet because you get the attack bonus on DRK.... thats really about as far as it goes. While I have not subbed /MNK since the end of the 75 era, I see definitely no point in it now. The reason why we are stuck in the /NIN mold is because it relies on little skill to be practical. Its not that no one is willing to expand on these other jobs, its that other jobs don't share native skills with our class because our clas is fairly limited. In terms of magic we only have Blue Magic Skill, we have sword, parrying, and evasion as our primary skills. This is why jobs such as /NIN, /THF, and /DNC are still practical to today (not so much /THF since spike damage is already nasty, but eh ya never know if we get out of Abyssea it might actually make a come back). The only reason /RDM is on the top is because it has spells that are good buffs, and namely convert and refresh. If this class didn't have these for the sheer magical purpose of our job class, we would probably avoid it much as the other classes. So again, its not that these frontiers
have gone unexplored, its that they are an empty room of possibility with nothing to create with.