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  1. #1
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    Misery+Banish - It is damage taken that augments Banish and it is only the last damage taken that is counted. Damage taken does not stack like curing does for Solace+Holy. I have hit 2K once with fully charged Solace+Holy as a Magic Burst and usually save it for a kill shot. It is a fast cast that can be started after the weapons skill animation has started and still get the MB. Solace+Holy will out damage Misery+Banish III every time.

    What I have not been able to ascertain is just what is the cap for curing for Solace+Holy to get max benefit. At its inception I was hitting 704 damage and that seemed like a cap but later when it started doing over 1K routinely I figured that was some upgrade to Solace that accounted for that. Just not sure if there is a hard number cap or if the effect is 100% reliable. It is not like a TP meter we can see.
    (1)
    Last edited by Simian; 03-10-2011 at 11:24 PM.
    90 WHM, RDM
    85 WAR