Imo we don't need it as DRK....
-5% more attack, -2 hp per tick really isn't something to be bothered about.
Either way here the main reason RDM has it and it's that RDM is the main enfeebling mage thats all there is too it.
As for your arguement .... Skill ... Skill isn't a arguement ever if you want to use it as a Arguement look at COR it's dagger skill is higher than it's gun and parry skill is A- soooo COR should be a parry tank that WSes with daggers .... no.
Ps. RDM can sub SCH and have B+ which isn't that low and with a staff it prolly beats DRK for resists so w/e.
Bio III will make up for group 2 merits.... please read what haste does and be thankful we have one amazing group 2 choice .Now if that seems to be a problem go look other group2 choices for most jobs they only get 1 good one espically with the DDs and some don't even have 1 good choice like Desperate blows for example MNK.
Occult tp gain.... no lol.... i'll explain if ya want tp there a little thing melees do for tp it's called hitting the mob.
Either way there's so many more things that would be more useful for DRK than Bio III i mean if you want an attack down spell ask for Absorb-attack or something it would make more sense than Bio III not that i want either lol.
Lastly imo Dark seal,Diabolic eye or Muted soul imo is more useful for DRK than what Bio III would be.

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