It's because as a whole most people feel that these jobs are already suffering heavily due to the lack of need or want. Any job out there that has enfeebling skill can enfeeble just as well as a RDM and cap potency. So why do people want a RDM when they can have a WHM who can throw out 800+ cures or a BLM for triggers that can do the RDM's job as well. Group II merit spells obviously have more power to them, but your forced into a grim decision. You can A. put one merit into each Group 2 spell and have just a shred more power, or B. Pick two to maximize to make an actual difference over Tier I enfeebles. Of course other jobs that have Group II spells like NIN and BLM also suffer a similar decision so it overall puts them in a bind.
Except increasing the merit cap does so for EVERY job which adds balance implications as a factor as opposed to just changing the merits to scrolls and making the merits potency which only affects those jobs.
Of course they likely won't do this as potency is what T1 merits do while T2 merits add JA, JT, and Spells.
Last edited by Supersun; 07-02-2011 at 05:30 AM.
I'm not sure exactly what you mean by the second thing. Tier 2 merits past the first for spells add potency to those spells.
Adding Tier 2 merits to every job doesn't have severe balance implications, because very few jobs have more than two good Tier 2 merits. If everyone merits the 10 most optimal things, then the next 5 will necessarily be less advantageous than any 5 of the first 10. There are no balance issues to talk about, unless you mean jobs like RDM getting more potent/more Tier 2 spells, which was (I believe) the whole point.
The balance issue lies in that some jobs like Drk don't really gain anything from additional T2 merits while other jobs like Dancer actually gain quite a bit. Now like you said this isn't a severe concern, but it's still one that would need looking into.
And what I mean was that 99% of all T2 merits add a new JA, JT, or Spell with additional merits modifying them.
T1 merits modify pre existing JA, JT, and Spells that the job already had.
Flame wars! Flame wars!
I agree with not removing the spell from merits and making it a scroll, that is kinda stupid in my opinion (worth 2 rotting fly corpses). Should we remove Warrior's Charge from WAR merits and make it a normal ability? Not a spell I know but its almost the same concept.
Also RDM has few qualities that people actually need these days. If we are giving Slow II to other jobs, RDM should get Cure V back.
Back on topic, DRK doesn't need Bio III. Would be interesting, but no it doesn't need it.
I suggest you read the statement I made to you.
Player
But we're not giving Slow II to other jobs, it's staying as an ascertainable spell by level for RDMs. If it was given to other jobs, maybe that wouldn't be so bad, because then RDMs could just merit "Slow potency" and be done with it...
Honestly, I don't see how that's a concept beyond understanding for some, and inapplicable to the other spells of merit, but whatever. I'm done here, and have nothing more to say.
(Quite literally, I don't know of anything else I could say for tribute.)
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