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  1. #31
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rie View Post
    Inc: DRKs get Bio3 instead of a real update.
    And they wonder where the "emo drk" expression came from. Looking at past drk updates I don't rule it out lol.
    (0)

  2. #32
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    293 isn't the cap, I think. Iirc, it never was the cap, it was just the max tier that people could hit on RDM at 75.

    Anyway, Bio and Dia have always been messed up. If White Mage = Defensive magic / damage reduction and Black Magic = Offensive magic / Damage, then Bio should have been DEF down and Dia should have been Atk down. It's internally inconsistent to reverse the debuffs like that, and doesn't make sense. It would also have been awesome to have Atk down take priority.

    That said, Bio III reduces Attack. You're asking for what amounts to a defensive debuff that you probably wouldn't end up casting on your Dark Knight, which makes this a troll thread. Should have thought a little and asked for a spell named "Fear" or something that inflicts brief and highly accurate Terror. It would essentially be Stun II with better screenshot potential.
    (1)

  3. #33
    Player Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Selbina
    Posts
    45
    Character
    Darkshade
    World
    Asura
    Main Class
    DRG Lv 99
    Why can't we have Bio V, Dia V, Holy 2 and Banish V? They're in the .DATs man and that's just to list a few.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  4. #34
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Maybe they are for level 99......or more likely just for the mobs to whack us with.
    (0)

  5. #35
    Player Heady's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Headybudz
    World
    Bismarck
    Main Class
    BST Lv 99
    Are you gonna ask to be able to cast death too, as its dark magic? Or maybe that stupid aoe meteor shower spell or w/e drks could use in X-2. I think most people who play drk would much rather have it boosted to AAA melee output, rather than a few cool niche spells added.
    (0)

  6. #36
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I'm wondering when we are going to get diaga II.

    It might help RDMs come back to cleave party status.
    (0)

  7. #37
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    I'm kinda hoping in general they remove spells from merit categories and turn them into scroll spells. It's another one of those game mechanics that was designed for the 75 cap when they never intended to raise to begin with 5+ years ago, and now it hurts the job because it sounds more like a cop out for merits than actually making some abilities/traits that RDM, BLM, NIN, or other jobs could actually use.

    I know there are a lot of things that need adjusting, and I really wish SE had looked more closely into the different things that would adversely affect the game and balance for jobs before they raised the cap. I just hope they at least plan future updates with thoughts about how greatly would the current and future mechanics be effected if they ever decide to go beyond 99, 2nd SJ, new merits, w/e.
    (2)

  8. #38
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    They can't go past 99 unless they rework the game from the ground up. Hint: not gonna happen.

    Second SJ would be nice but rather useless. It'd only be level 24 if it followed the 1/2 level pattern. It'd be too broken, as well, I'd think. PLD99/NIN49/WAR24 would be OP.

    New merits are already planned for 99. IIRC SE stated they weren't going to be "merits" but a system for 99s was planned.

    The only merits I see having a problem are the ones for mages. Merit spells particularly. But I don't see why SE won't just change them.

    Merit category 2 for RDM could look like this:
    Blind enhancements (effect +2, duration +15 seconds)
    Dia enhancements (effect +2, duration +15 seconds)

    So on and so forth.

    WHM:
    Protect enhancement (effect +2)
    Shell enhancement (effect +2)

    Already been suggested numerous times. Haven't seen a rep comment on the issue yet.
    (0)

  9. #39
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Not sure if this counts as off topic I apologise if it is but to me it makes sense to remove the spells bought by merits and use the 2nd category to boost RDMs other abilities like the RDM are asking for. More merits for melee, damage,evasion, etc to define the RDM role of non healer better and give them the opportunity to boost their other aspects of the job. This would then free up the magic scrolls for other jobs if people wanted them allocating say to BLM or WHM. I know its a bit late in the Role for this change but maybe something could be written to give RDM merits back for reallocation and automatically add the merited spells to the magic list.
    (0)

  10. #40
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by katz View Post
    Not sure if this counts as off topic I apologise if it is but to me it makes sense to remove the spells bought by merits and use the 2nd category to boost RDMs other abilities like the RDM are asking for. More merits for melee, damage,evasion, etc to define the RDM role of non healer better and give them the opportunity to boost their other aspects of the job. This would then free up the magic scrolls for other jobs if people wanted them allocating say to BLM or WHM. I know its a bit late in the Role for this change but maybe something could be written to give RDM merits back for reallocation and automatically add the merited spells to the magic list.
    So, basically you are saying that any RDMs, BLMs, and to the extent WHMs should not have any group 2 merits but every other job can?

    Kindof fair for those jobs, huh? I mean, sure, Group 2 BLM merits are kindof worthless, but some still has some merits (fighting a mob weak against Wind, you got Aero V and Tornado II before you start going to the weaker spells, and they are both ~equal in power).

    All this just to give DRKs a new toy?
    (0)

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