
Originally Posted by
Byrth
There's a lot of hyperbole on both sides of this argument.
Caladbolg DRK is no joke, and the Last Resort update feels like it came a decade late, but durability is an issue for both it and WAR, even with LR/Seigan/3E. 3E is on a 30 second timer and gets wiped by some physical AoEs. 3E+shitty evasion is just not that durable.
Evasive 1H DDs are where it's at when it comes to lowering everyone's blood pressure in a run. You may kill a little slower, but you never die and need fewer people on support jobs (aka you make more people happy). In a Central Temenos Metal Chip run we did today, I was approaching 50% of party damage on Dancer/Ninja simply because I never died. There were a few times that we'd potentially have wiped if I was any less durable, and we'd certainly have timed out if we'd wiped (stayed under 15 minutes the whole run). One time (against the boss) I even had to go to Fan Dance to eat his TP move. My WAR would have eaten dirt and we'd have been out a Metal Chip (lolwhocares) and the majority of the 154 ABCs we got (that would have sucked). It also would have been no fun for anyone involved.
Runs (especially of old content stuff) are much more pleasant with a few evasive DDs instead of WARs, DRGs, and DRKs hogging healing resources and making the WHM stress over his/her MP pool. We play the game for the fun, and unless your healer is an MP-efficiency junky that really likes managing MP in highly stressful healing situations (there are people like this), then you're probably not improving the enjoyment of the group by taking a shitton of damage and stressing out your support. Furthermore, you're making your support not want to come support. You have to be in a group that's very motivated towards efficiency to make the argument that 2H DDs and stressed out healers are the best way to do events.