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  1. #91
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    There's a lot of hyperbole on both sides of this argument.

    Caladbolg DRK is no joke, and the Last Resort update feels like it came a decade late, but durability is an issue for both it and WAR, even with LR/Seigan/3E. 3E is on a 30 second timer and gets wiped by some physical AoEs. 3E+shitty evasion is just not that durable.

    Evasive 1H DDs are where it's at when it comes to lowering everyone's blood pressure in a run. You may kill a little slower, but you never die and need fewer people on support jobs (aka you make more people happy). In a Central Temenos Metal Chip run we did today, I was approaching 50% of party damage on Dancer/Ninja simply because I never died. There were a few times that we'd potentially have wiped if I was any less durable, and we'd certainly have timed out if we'd wiped (stayed under 15 minutes the whole run). One time (against the boss) I even had to go to Fan Dance to eat his TP move. My WAR would have eaten dirt and we'd have been out a Metal Chip (lolwhocares) and the majority of the 154 ABCs we got (that would have sucked). It also would have been no fun for anyone involved.

    Runs (especially of old content stuff) are much more pleasant with a few evasive DDs instead of WARs, DRGs, and DRKs hogging healing resources and making the WHM stress over his/her MP pool. We play the game for the fun, and unless your healer is an MP-efficiency junky that really likes managing MP in highly stressful healing situations (there are people like this), then you're probably not improving the enjoyment of the group by taking a shitton of damage and stressing out your support. Furthermore, you're making your support not want to come support. You have to be in a group that's very motivated towards efficiency to make the argument that 2H DDs and stressed out healers are the best way to do events.
    (0)

  2. #92
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    There's a lot of hyperbole on both sides of this argument.

    Caladbolg DRK is no joke, and the Last Resort update feels like it came a decade late, but durability is an issue for both it and WAR, even with LR/Seigan/3E. 3E is on a 30 second timer and gets wiped by some physical AoEs. 3E+shitty evasion is just not that durable.

    Evasive 1H DDs are where it's at when it comes to lowering everyone's blood pressure in a run. You may kill a little slower, but you never die and need fewer people on support jobs (aka you make more people happy). In a Central Temenos Metal Chip run we did today, I was approaching 50% of party damage on Dancer/Ninja simply because I never died. There were a few times that we'd potentially have wiped if I was any less durable, and we'd certainly have timed out if we'd wiped (stayed under 15 minutes the whole run). One time (against the boss) I even had to go to Fan Dance to eat his TP move. My WAR would have eaten dirt and we'd have been out a Metal Chip (lolwhocares) and the majority of the 154 ABCs we got (that would have sucked). It also would have been no fun for anyone involved.

    Runs (especially of old content stuff) are much more pleasant with a few evasive DDs instead of WARs, DRGs, and DRKs hogging healing resources and making the WHM stress over his/her MP pool. We play the game for the fun, and unless your healer is an MP-efficiency junky that really likes managing MP in highly stressful healing situations (there are people like this), then you're probably not improving the enjoyment of the group by taking a shitton of damage and stressing out your support. Furthermore, you're making your support not want to come support. You have to be in a group that's very motivated towards efficiency to make the argument that 2H DDs and stressed out healers are the best way to do events.
    everything outside of abyysea dies in 1 weaponskill on empy DRK or war and inside abyssea MP is .. infinite
    (0)

  3. #93
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    <_< Why the hell would you ever use DRK in Abyssea? If the argument is WAR vs. DRK, the argument is outside Abyssea.

    Heck, if your argument hinges on not being able to use Retaliation, the argument is outside Abyssea.
    (0)
    Last edited by Byrth; 07-04-2011 at 10:07 PM.

  4. #94
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Jar View Post
    Quote or didnt happen to SE claim
    It was during the 2010 "Year Plan" before any of the level cap raises happened, when they actually announced them.

    Quote Originally Posted by Jar View Post
    and the other shit is total speculation i know for a fact im not far behind Ukko's war because they CANNOT keep retaliation and make it as beneficial as having the mob always hit you all the time. the WS damage is moot because 72% of the time DRK will WS twice as fast if not faster and deal more damage gaining TP

    have you ever really seen a Caladbolg DRK ripping things apart with last resort and aftermath? not even counting souleater or aftermath crits do 700~800 dmg and aftermath puts them 1500~ soul eater 1800~ with that 430 delay and alot of haste you swing like a mad man and i always out melee damage a WAR.
    I commonly do 900 damage crits. No aftermath. I've done some up to 1.3k, no aftermath. Highest Aftermath Crit I've done was 2.2k. Highest ODD+Set Proc+Aftermath Crit I've done was 4.5k (No, it wasn't on ironclads) the second hit in that attack round was 4k, 8.5k in one attack round, you can have this.

    Inside Abyssea there is no competition between WAR and anyone else.

    Outside DRK has more favor, but because of survivability still unwanted. The job is broken, and in need of serious a serious change to make it something other than "I wish I was WAR."

    Edit:

    Quote Originally Posted by Jar View Post
    everything outside of abyysea dies in 1 weaponskill on empy DRK or war and inside abyssea MP is .. infinite
    ITT: People only kill trash mobs.
    (0)
    Last edited by Leonlionheart; 07-05-2011 at 02:19 PM.

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