That interview also said that the coding for PC and the 360 were similar which is why it wasn't too difficult but PS2 and PS3 are drastically different.I remember that interview as well but kinda thought it was bs that they couldn't. The coding between a PS3 version and the Xbox 360 shouldn't be impossibly off. I find it hard to believe that they couldn't convert the Xbox 360 version or Pc to ps3. If it were that difficult then the whole concept of making the 360 version would have been "like developing a whole new game".
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