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  1. #1
    Player CrystalWeapon's Avatar
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    Crystalweapon
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    I remember an interview from a while ago and they basically said that the game was too difficult for them to port from PS2 to PS3 because of how different the technology was. They said it would have been like developing a whole new game which is why they decided to invest their time into actually developing a whole new game thus FFXIV came to be.
    I remember that interview as well but kinda thought it was bs that they couldn't. The coding between a PS3 version and the Xbox 360 shouldn't be impossibly off. I find it hard to believe that they couldn't convert the Xbox 360 version or Pc to ps3. If it were that difficult then the whole concept of making the 360 version would have been "like developing a whole new game"

    As much as I love the PS3 over the Xbox I have to say if you can port it to one next gen system it should be feasible to port it to another.

    /vote +1 I'd like to see them add it to the ps3.
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  2. #2
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    Quote Originally Posted by CrystalWeapon View Post
    I remember that interview as well but kinda thought it was bs that they couldn't. The coding between a PS3 version and the Xbox 360 shouldn't be impossibly off. I find it hard to believe that they couldn't convert the Xbox 360 version or Pc to ps3. If it were that difficult then the whole concept of making the 360 version would have been "like developing a whole new game".
    That interview also said that the coding for PC and the 360 were similar which is why it wasn't too difficult but PS2 and PS3 are drastically different.
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  3. #3
    Player Zackan's Avatar
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    Quote Originally Posted by JouriStarz View Post
    That interview also said that the coding for PC and the 360 were similar which is why it wasn't too difficult but PS2 and PS3 are drastically different.
    Keep some of these in mind. 360 just uses a HD dvd thing. ps3 uses blue ray. ps3 has blue cell shading.(sorry i dont remember exact terms) Developers prefer to make games as a whole as a 360 game ported to Ps3 because its so much easier to develop for it.
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  4. #4
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    Quote Originally Posted by JouriStarz View Post
    That interview also said that the coding for PC and the 360 were similar which is why it wasn't too difficult but PS2 and PS3 are drastically different.
    These are all true - development for PC using DirectX is much easier to port to 360 than it is either playstation model. Also there is no PS2 emulation on any PS3 models (to my understanding) - the earlier PS3 models actually included the hardware to run PS2 games and you only emulated the storage system. So to fully emulate the game would be unlikely without enormous support from Sony (it would not have to be disc based only though).

    That said, I believe these interviews were all done prior to having the FF13 engine and FF14 engine (which was nearly complete before the redesign started)... So there is at least some toolsets already at Square to handle something like this now. With DC Universe Online out now there is also presumably some infrastructure through Sony to handle some of the aspects of it (not that they would be open to sharing that).

    As others pointed out too, many companies start with PC then port to xbox then port to PS3. So perhaps the xbox 360 version of the game would be an easier port candidate than the PS2 version.
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  5. #5
    Player Siros's Avatar
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    This is very needed.If u can put it on 360 then u can defenitely put it on ps3.
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