Actually CoP had a very low completion rate. Just because you did something doesn't mean "95%" of everyone did.
//LOL @ the troll telling other people to stop trolling
Actually CoP had a very low completion rate. Just because you did something doesn't mean "95%" of everyone did.
//LOL @ the troll telling other people to stop trolling
On my server even US were getting it done and that was 2005... So yeah, it was cake. JP had done it for 1 year but hey, they are JP, they didn't start with cop. And for your info there were several graduals nerfs before the level cap removal... The difficulty reputation existed because most noobs couldn't even get to the crags' bcnm area without agroing and multiple deaths. Other than that 2 bcnms were not trioable. I know because I did them for mules to spam the Vahzl ENM for toreador's ring.
Last edited by MarkovChain; 07-11-2011 at 04:51 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Again just because you know people who did something doesn't mean everyone did it. You have no idea how long some people got stuck on certain missions.On my server even US were getting it done and that was 2005
Almost a third of all players have not gotten past "Ancient Flame Becokns" in CoP. Less than half of everyone has completed the final chapter:
http://www.playonline.com/ff11us/gui...nsus/10/6.html
(Note that except for the first page which mentions them, level 1 characters e.g. mules are not included in this)
Last edited by Alhanelem; 07-12-2011 at 03:43 PM.
At least when you try to prove something is hard try to compare it to similar content.
30% have RotZ completed, a missions series that can be done in one single day.
50% have CoP completed (yes, more than rotz).
30% have ToAU completed
5% have Wotg completed
CoP are the most completed missions, therefore they ARE the easiest missions. Even abyssea has 30% completion rate only.
Just because you fail at doing cutscenes doesn't mean every one does.
Before the nerf of cop this was the situation :
http://www.playonline.com/ff11us/gui...09mission.html
30% were on one of the last 2 RotZ missions
25% were on the final CoP mission, this was in 2007 so 4 YEARS ago, the difficulty was intact to the one of the initial releases.
Excerps from 2007 census :
Get friends and stop crying.Next, we have some mission progression data from Chains of Promathia (released globally on September 16, 2004). The difficulty of these missions is widely known; however, the fact that 25% of players have reached the final chapter and the spoils it has to offer, shows a strong bond of friendship and teamwork among our community.
Last edited by MarkovChain; 07-13-2011 at 04:38 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Markov sounds like... Jar... He gets you pumped up and just when you think he's gonna give you a valid argument, he blows his leg off while keeping a straight face on...
Well the real question is, why you guys still try to argue with a troll ? ^^ Just let it go, you just feed his desire for attention. Check the FFXIAH forum and you know what leets, troll, moron or w/e you wanna call him he is, ignore him and everything is fine ^^
COP has a higher completion rate because you need to actually beat all of COP to get the main reward (rajas ring)
RoTZ isnt as high of a completion rate because you get the main reward (suppa, etc) at Divine might and unless you want to do Apoc nigh, most people stopped there and didnt bother to finish ROTZ.
It's not even about being hard. I'm simply pointing out that the claim that "95%" of people have done this or that is plain wrong.At least when you try to prove something is hard try to compare it to similar content.
I don't give a rats arse how easy or hard each mission actually is. You simply cant assume that everyone has done something just because it's "easy."
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |