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  1. #1
    Player Paksenarrion's Avatar
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    Apr 2011
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    San d'Oria
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    182

    Add chocobos to Selbina, Mhuara, Tavnazia Safehold, more Outpost Teleport NPCs

    Welcome to another episode of "Achika Suggests Matters of Convenience." Today's topic?

    More chocobos and outpost teleport NPCs.

    Chocobos are available from many places. All four Middlelands nations, all three crags, two of the three non-crag telepoints, Rabao, Kazham, Norg, Al Zahbi, the three nations in the Crystal War era, along with the three Crystal War era telepoints.

    I believe that chocobos should be available in Selbina, Mhaura, and Tavnazia Safehold.

    The first two I really don't think much explanation is needed. They're just normal zones, you can call your own chocobo just outside if you want, but they don't offer chocobo rentals. I don't see why they couldn't add them there.

    Tavnazia Safehold is another story altogether. You can't summon your own personal chocobo there (Which doesn't make too much sense to me, since your chocobo can obviously run over the ocean to get to you in Aht Urhgan.), I'm assuming that they want you to explore Tavnazia by foot.

    With as large as both Lufaise and Misareaux are, I believe that it's time to add some chocobos to Tavnazia. Some people are still insane enough to want to do stuff in the assorted Tavnazia zones, such as the weekly Miratete's Memoirs quests. Even though Tavnazia Safehold is a centralized location, it's still very far away from any of the necessary zones.

    To keep with storyline purposes, I would not allow chocobo access in Tavnazia until chapter 4, when everything else opens up due to Jeuno now knowing there were survivors.

    To repeat, I feel three zones should receive chocobo rental NPCs, and those are Selbina, Mhuara, and Tavnazia Safehold.

    As for outpost teleport NPCs, I feel that a second one should be added for each zone that has an outpost. It should be added with the guard that stands at the zone line typically (Examples being the NPC next to the La Theine zone in West Ronfaure, or the one at Uleguerand Range in Xarcabard (I really wonder why that poor NPC was stationed there before CoP came along!). This would also help people to get around the world a little faster.

    Faster methods of getting around the world are becoming more and more common. I understand that some people may be upset for me suggesting to make the game easier, but mobility will always been an issue in every game.

    Thank you for your time, and feel free to comment with your opinions.
    (10)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    eh... about the only one I could really agree with is a choco stable in tavnazia safehold. With Sea's Updraft and my Tavnazia ring...getting there is quick and easy, but it is a bit of a drag running to riverne or scacrarium and what not IF we need to go there for something.

    But in all honesty, this late in the game....there isn't much reason to be running around out there once the missions/quests are done. I think I've been out and about in that region maybe a dozen times in the last year or so--a few times for Magian trials, a few swift belt runs. I recall a few times xp'ing/skilling up in the last year on the vultures right outside the safehold, or big birds up near Blueblade Fell.

    As for Selbina....OP warp is right out ide the city, Aby Warp isn't much further away, and you can get get a tele and grab a chicken from highlands. Mhaura....kind of the same deal--Aby Warp and OP Warp aren't too far away, and Tele Mea and a choco wrangler may even be shorter distance than highlands in comparison. Also, as stated in the OP, you can use your own chocobo right outside the city as well.

    So, the only oen that would really benefit is to put a stable in Tavnazia since you have no recourse but to go on foot there.
    (3)
    Last edited by RAIST; 06-19-2011 at 02:59 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Mezzopiano's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    60
    Character
    Mezzopiano
    World
    Asura
    Main Class
    SCH Lv 90
    Don't we have enough teleport NPCs? I think we really hit overkill on this around the time WotG came out.
    (0)
    Mezzopiano of Asura

    ~BLM90 SCH90 SMN90~

  4. #4
    Player Darkneku's Avatar
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    May 2011
    Location
    Windurst
    Posts
    9
    Character
    Darkneku
    World
    Leviathan
    Main Class
    PUP Lv 90
    Out of the ones listed, Tavnazia seems like the only region that would really benifit from one, but even then its really not needed.
    (0)

  5. #5
    Player Paksenarrion's Avatar
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    Apr 2011
    Location
    San d'Oria
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    182
    Did I mention that I am incredibly lazy? I can see the argument for Selbina because yes, the outpost is within line of sight to the gates. Mhuara is on the opposite side of the zone from its outpost and Abyssea maw. And not everyone has WHM, /WHM, or their own pocket WHM to teleport them everywhere. And some places I'd want to get to from Selbina (Read: Gustav.) aren't the closest to the maw or outpost either.
    (0)

  6. #6
    Player Bumbeen's Avatar
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    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    I support this. Travel timesinks do nothing for the game.
    (3)

  7. #7
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
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    2,563
    lol.. you do realize it's only about an 8 sqare run from OP to gustav zone line...tack on two more if you are running it from Selbina. Somehow..."lazy" just doesn't seem a strong enough word to use.......
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #8
    Player Bumbeen's Avatar
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    Apr 2011
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    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Wanting to reduce the time you waste running around has nothing to do with being lazy.

    Nobody said they wouldn't walk unless they added chocobo.
    (1)

  9. #9
    Player Raxiaz's Avatar
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    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Chocobos in Tavnazia post chapter 4 would be appropriate.
    (1)

  10. #10
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Selbina and Mhaura are generally for players from level 20 and lower.

    Chocobo licenses are for players from level 20 and higher.

    See the problem?
    (0)

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