I still don't understand "auto-cancel after 30 minutes." You want them to auto-cancel the warp effect if there is no confirmation made by the user who is AFK, thus leaving them in the zone?
I thought it said 30 seconds. lol
Is what it's saying is that if you don't confirm or cancel, after a set time, it will automatically take effect.
That's exactly what I said in the first place, but alright.
I've D2 some one out of anger once.
It would prevent it been using in a bad way.
Like some one said if you don't pick something in a 30 sec window you get D2.
You're dammed if you do and you're dammed if you don't
It would ruin my fun of D2ing PT members repeatedly who are already at their HP.
Last edited by Tsukino_Kaji; 06-29-2011 at 05:27 AM.
More Like a 10 minute force warp should the palyer fail to pick no, or even a 5 minute force. even still, it might lead to rage warping reguardless, ive been in exp parties where the leader forgot some one said they were going afk momentarily and they got warped after being afk for 2 minutes, though i do stand behind the intent of this idea.
Last edited by Nala; 06-29-2011 at 05:29 AM.
No, no, a thousand times no. Sometimes it is fine for people to go AFK, for example I was farming coffer keys for someone at a very late hour. He went to sleep and I kept farming, when I got the key I warped out and came back to Warp II'ed him. Sometimes it is fine to warp a terrible person from an XP party or event.
While it might be lamentable when accidents happen, there is no reason to change something that is useful.
Well, this could be addressed by the previously mentioned timer - that way you could warp the friend who is AFK and it would just take longer.
Another option would be to implement a commant like /ignorepet.
If Warp II was given a confirmation window, and the command was entered, all one would have to do is enter /autoconfirm on (or off) to ensure that you could Warp them after they have gone to bed.
This would also, in some situations, speed up raising (and in others would have to be watched to avoid raising in dangerous spots).
All in all, I think both additions would be the ideal - as opposed to a timer - but I don't know how realistic it is within the coding.
In summation:
SE, please add a confirmation window to Warp II, as well as a command that allows a player the ability to set an auto confirmation for all spells that offer it.
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