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  1. #11
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Nah, auto-cancel after 30 minutes. AFK'ing should not be rewarded.
    This.

    Superfluous text.
    (0)

  2. #12
    Player Raxiaz's Avatar
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    Mar 2011
    Location
    Sylph
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    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I still don't understand "auto-cancel after 30 minutes." You want them to auto-cancel the warp effect if there is no confirmation made by the user who is AFK, thus leaving them in the zone?
    (0)

  3. #13
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I thought it said 30 seconds. lol
    Is what it's saying is that if you don't confirm or cancel, after a set time, it will automatically take effect.
    (0)

  4. #14
    Player Raxiaz's Avatar
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    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    That's exactly what I said in the first place, but alright.
    (0)

  5. #15
    Player Crawlerbasher's Avatar
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    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    I've D2 some one out of anger once.
    It would prevent it been using in a bad way.

    Like some one said if you don't pick something in a 30 sec window you get D2.
    (0)
    You're dammed if you do and you're dammed if you don't

  6. #16
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    It would ruin my fun of D2ing PT members repeatedly who are already at their HP.
    (1)
    Last edited by Tsukino_Kaji; 06-29-2011 at 05:27 AM.

  7. #17
    Player
    Join Date
    May 2011
    Posts
    462
    More Like a 10 minute force warp should the palyer fail to pick no, or even a 5 minute force. even still, it might lead to rage warping reguardless, ive been in exp parties where the leader forgot some one said they were going afk momentarily and they got warped after being afk for 2 minutes, though i do stand behind the intent of this idea.
    (0)
    Last edited by Nala; 06-29-2011 at 05:29 AM.

  8. #18
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Alhanelem View Post
    Absolutely no. Warp II must remain as it is to enable people to remove unwanted players from the area.

    I realize this was mostly used in Dynamis; but It should remain as it is.
    Why? This was only good in Dynamis when you didn't need to be in the party to lot. As it is now there is no need for it to be the same. If people AFK in parties in Abyssea as an example, you kick them and let them waste time.
    (1)

  9. #19
    No, no, a thousand times no. Sometimes it is fine for people to go AFK, for example I was farming coffer keys for someone at a very late hour. He went to sleep and I kept farming, when I got the key I warped out and came back to Warp II'ed him. Sometimes it is fine to warp a terrible person from an XP party or event.

    While it might be lamentable when accidents happen, there is no reason to change something that is useful.
    (0)

  10. #20
    Player Annahya's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Septimus View Post
    No, no, a thousand times no. Sometimes it is fine for people to go AFK, for example I was farming coffer keys for someone at a very late hour. He went to sleep and I kept farming, when I got the key I warped out and came back to Warp II'ed him. Sometimes it is fine to warp a terrible person from an XP party or event.

    While it might be lamentable when accidents happen, there is no reason to change something that is useful.
    Well, this could be addressed by the previously mentioned timer - that way you could warp the friend who is AFK and it would just take longer.

    Another option would be to implement a commant like /ignorepet.

    If Warp II was given a confirmation window, and the command was entered, all one would have to do is enter /autoconfirm on (or off) to ensure that you could Warp them after they have gone to bed.

    This would also, in some situations, speed up raising (and in others would have to be watched to avoid raising in dangerous spots).

    All in all, I think both additions would be the ideal - as opposed to a timer - but I don't know how realistic it is within the coding.

    In summation:
    SE, please add a confirmation window to Warp II, as well as a command that allows a player the ability to set an auto confirmation for all spells that offer it.
    (0)
    "Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."

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