After working on Fistule, Glavoid, Chloris, Briareus, Iron Giants and all the subsequent NMs in those paths, just a quick question.
Is it too difficult to change the requirements for the weapons to "Turn in 50|75 of X items and/or defeat X monster 100|150 times."
What I want from this, is to go back to how it was in the beginning of the Trials of the Magians. I really enjoyed the aspect of teaming up with several new players and running around trying to figure out monsters with poorly understood pop mechanics and just the collaborative nature of it. I've never enjoyed the competitive nature of trying to beat out another group/alliance for claim on a monster or ??? that is on any form of timed respawn. My time is too valuable to me, and it's bothersome when you cannot progress on someone's weapon, due to their being another group at Fistule.
So what I'd like to see is an accounting system where you get like half credit for just being in alliance when the monster is killed, of course while the weapon is equipped. Folks could still burn through the easier mobs by solo/duoing the kills as well as getting the items. I think it would make for some epically fun fights, with random melee feeding TP wily nily or tons of RNGs and no healers trying to pingpong a mob. I would just like there to be some method to get rid of the unfun (to me) aspect of the game, and allow us to team up so everyone can make progress towards their goal, which is what I really enjoying doing.
Thanks.
Oh, and while I'm wishing, can I get multiple T3 spawns in the zones, 4X colorless soul drops, and/or forced upgrade on abyssite for Red !! ? Thank you.