Quote Originally Posted by Fetus View Post
You're starting to sound like a butthurt kid, sorry. If someone makes an error, I point it out. Don't take it personally. Crimson Arts makes us sound like a RDM? How the hell does Light Arts or Dark Arts make us sound like then? Derp. Again, you're hung up on comparing how similiar jobs are by their available spells, which is dumb. Who cares about the amount of spells BLM, WHM or RDM has that we can't access.

Some of you guys are demanding some radical changes that just aren't going to happen. They're neat, but impractical or completely unbalanced. Turn SCH into Black Mage without penalty! Turn SCH into White Mage without penalty! Turn SCH into Geomancer! No, wait, we want SCH to be it's own job although we all know it's just a hybrid job like RDM! Some of you seem to forget that the game is about marginal improvements and lots of balance. You can't add something like Crimson Arts without balancing it. Not allowing the SCH to access either Addendum: White or Addendum: Black is a perfect balance. If you can't understand that, then I dunno' what to tell you.

Have you ever used Accession+En-spells with the maximum amount of Enhancing Magic possible? I mean with equipment, merits and capped skill. Try it some time. You can do it on SCH or RDM. The amount of extra damage is fantastic. When SCH can finally access Haste via /RDM, it'll be even better. When SCH can finally access Hastega via an augmented stratagem through Crimson Arts, it'll be even better. Oh, wait, you wouldn't want that. It would make us too much like SMN.
Look like you're the one going on a rant like a kid right now, just take what you can from criticism (if there is any in the post). Not everyone going to see things how you see it. If you what to try to more people to, you're going to at least be willing to explain things with more depth than you have.

You mention about wanting the enhances Regen on AF3 to be swap to Adloquium. Who is to say that will not be in the merit system to come to enhance that, like WHM merits for regen are now? Granted I'm just guess, but it would make sense of what the base was left at a 1TP tic without boosting it on any AF3 either.

Guess the "turn SCH in to Geomancer" was at me, if that's what got from that post you don't read very well. Taking an aspect or and idea from a job and mod it or apply it differently, is not just copying and pasting. If you know anything about past FF games, SCH had no direct correlation with the use of weather. Geomancer does though, but maybe that went under your radar.

About the balance you speak of the ability you proposed, "not able to use addendum" is not balancing anything. If "Crimson Arts" is being it's own seperate art, it would be natural you cannot use either. Second, how is it balance if your in your words, "Crimson Arts bestows the same 10% MP Cost Reduction/Casting Time/Recasting Time benefits and penalties to respective spells as Dark/Light Arts. In this case, dark and divine magic would be penalized." SCH has no divine magic, and only aspir and drain natively. Even when you factor in sub, that's not much of a draw back. It could use some more thought about it's balance and practicality. One could just switch Light/Dart Arts to with better results than a lot of what you propose for Crimson Arts do the number of charges needed in it's application. Also for the charges it would consume, the boost to most the abilities are too small to make it practical. For 50%MP stratagems, using HP is different... It seems you're selling Crimson Arts on being able to "Hastega", Warp-ga, "spike-ga" and RR-ga(II) only.

Perhaps making "Crimson Arts" into a 10min ability with a 5min duration would be a better approach. Having it boost stratagems while Light/Dark Arts are active; but it eats percentage of your HP per tic (1-2% just a suggestion), then also take an additoin percentage per stratagem activation.