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  1. #23
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by hideka View Post
    to be completely honest, i never had a need for klimaform before AF3 feet came out. those completely changed the way i opperated my scholar in terms of nuking.

    as for sch being able to add in all spells (excluding merit tier, ja tier, the solace/misery specific spells, and cure 6), that wouldnt help our current damaging capabilities at all >_> think of it: What spells dont we have that can out preform our current spells (Bliz 5 Thunder 5 fire 5 not counted, as we will learn them next update)? awnser: Ja spells and AMII spells, both of which were ineligible to be learned :P.

    also my mistake for being off by THREE SECONDS on the ja recasts.

    and YES, healing and nuking were ALWAYS scholars individual fields, at level 75 we could preform on PAR with both jobs as we had nearly the same exact spell lists. we LITTERALY would have all but 13 of RDM's spells on our lists, 11 of which are pretty much WORTHLESS (enII spells, gain spells, & bar spells), and all at FULL power with even more spells on our lists. we would be freaking RDM+1 V2.0 . this is 1000000000000000% redmages teritory. by making the grimorie buff both sides at the same time, while restricting us to non-add spells, you are effectively turning us into a redmage. hell even the JA makes us sound like a redmage.

    litteraly, by restricting our add spells, you give us an identical spell set to redmage (when /rdm as /rdm is the only sub a scholar should ever use) that just swaps out EN1 spells for Storms, En2 spells for helicies, Refresh II for addaloquium, Gain spells for Animus spells, addle would be the only spell w/o a counterpart. seems to me like sch has the better end of the stick when it comes to spell trade offs as enspells suck, gain spells suck, refresh II and addle would be the only really outstanding benefits to being a redmage over a SCH... whoooo two whole spells and a little bit more casting speed. whoopity doo.

    blm has 23 spells that we cannot access, WHM has 24 spells that we can not access. RDM has 13. i dont think i need to argue this any more as to why we shouldnt be any closer to redmages in the slightest. (this dosent count merit spells, as theyre optional)
    You're starting to sound like a butthurt kid, sorry. If someone makes an error, I point it out. Don't take it personally. Crimson Arts makes us sound like a RDM? How the hell does Light Arts or Dark Arts make us sound like then? Derp. Again, you're hung up on comparing how similiar jobs are by their available spells, which is dumb. Who cares about the amount of spells BLM, WHM or RDM has that we can't access.

    Some of you guys are demanding some radical changes that just aren't going to happen. They're neat, but impractical or completely unbalanced. Turn SCH into Black Mage without penalty! Turn SCH into White Mage without penalty! Turn SCH into Geomancer! No, wait, we want SCH to be it's own job although we all know it's just a hybrid job like RDM! Some of you seem to forget that the game is about marginal improvements and lots of balance. You can't add something like Crimson Arts without balancing it. Not allowing the SCH to access either Addendum: White or Addendum: Black is a perfect balance. If you can't understand that, then I dunno' what to tell you.

    Have you ever used Accession+En-spells with the maximum amount of Enhancing Magic possible? I mean with equipment, merits and capped skill. Try it some time. You can do it on SCH or RDM. The amount of extra damage is fantastic. When SCH can finally access Haste via /RDM, it'll be even better. When SCH can finally access Hastega via an augmented stratagem through Crimson Arts, it'll be even better. Oh, wait, you wouldn't want that. It would make us too much like SMN.
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    Last edited by Fetus; 03-24-2011 at 04:04 AM.