I think we may be looking at this wrong in a way for some improvements to SCH. I'd love for more distinction from RDM, BLM, and WHM. At the same time, we have to remember there will not be but so much because of the sub job system. SE has failed to outline SCH more with it's own unique spells. SCH's first of set unique spells was storms and klimaform. Great additions and pretty much our bread and butter (the entrée being arts and stratagems). Then there was Helixes, another good addition and people love the concept of them (more so before MV was nerfed in such a lazy and discriminating manner, it could have been handled differently). I shocked there wasn't more spells added to SCH that would be helixes, in that they require the presence of weather. Maybe we should look at Geomancer in Past FF's to design/redsign some things for SCH. As much as people would like to see Geomancer be added, to be honest it wouldn't fix so well in FF11 to most mobs in a zone hold a resistance for the type of climate/terrain they are placed (unless the job was completely reimagined, but that's another story). Here one thing off the top of my head that could be added. I'll post more later, this headache is killing me.
New job trait
Geomancy - grants additional potency to spells the same as weather (outside of what weather does 10% of the time with the obis or 100% with them).
Let me know what level you think would be best for it, if it sould be one bold number for the effect, or should it be gradually upscaled.
@Hideka very creative ideas, but some of the names could be simpler. I'm aware they fit the theme, just saying
I have a feeling SE has something in mind about spells with 2 elements with the next tier of helix spells, playing on the meaning of a "Double Helix"...