Crimson Grimoire, the end all, be all grimoire, hmmm. I like it however I think it is overpowered. Only penalizing dark and divine magic? Sch only gets like what 3 dark magic spells (Drain, Aspir, Bio(and bio II obviously)) with rdm sub, and 0 divine spells worth mentioning. Maybe if they gave sch some strong divine magic that loosing access too hurt a bit but meh. Only sad part would be the recast on aspir. Maybe also include something like: You loose 5 hp/tick for every 3 seconds you are in the Crimson Grimoire. This stacks with sublimations -hp/tick. Maybe even increase this value to 10 or 20. Which means we'd have to keep constant regen II on ourselves and have to balance hp and mp. It should also be allowed that you can die from the -hp/tick. If you are not paying attention, or get hit by an AoE that brings your hp down too low, you're dead meat!
-I liked the Auminous Rasa (or however you spell it idea) that gives 0 enmity for 30 seconds. Its like enmity douse in a different way. BUT! There recast timer has to be HUGE! Considering you can probably accession that spell. That would allow an entire blm party to go crazy. Considering they can get nukes off at 40% I wouldnt be surpirsed if each blm could get off 5 nukes under these 30 seconds. I mean it sounds cool and very useful, but the content that this will be used against has to be extremely hard. As in, if you pull hate, you just wiped the entire mage line instantly. Which sounds fun to me!

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