i feel that SCH still, even with the suggestions i made for fusion magic, would still need even more to bring it into its own unique role, cause ATM we quite honestly SUCK in the greater scheme of things. id like to see completely unique ideas for spells... some that come to mind:

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Venificus Contego: (Magicians Shield)
White magic
Light arts: Enhanced by enhancing magic & MND
Dark arts: Enhanced by elemental magic & INT
Not restricted to arts
Accession Compatible
Perpetuance Compatible
Duration: 5 Minutes
Recast: 5 Minutes
MP: 150

Provides a Shield against magic. increased magic defense bonus VS spells matching targets current weather. augments Addenendum white & black.

Addenendum White additional effect: When shield is dispelled via damage, returns 50% of damage absorbed to caster & 25% to Affected target.
Addenendum black additional effect: when dispelled by damage, caster gains Magic attack equivalent to 5% of total damage absorbed towards next offensive spell cast.

Logic: this would give the SCH a spell that carries both defensive, offensive, and support capabilities when used in various situations. it would ideally max at 500 damage absorbed, thus returning a max of 250 MP on removal from current target, or 25 MAB & conserve MP for the next spell cast by the scholar based on the arts the spell was cast in

imo this spell would fit sch's tactical role PERFECTLY, the MP ammount might seem like alot upon return, but keep in mind its got a 5 minute recast on it, and the target has to take specifically magical damage for it to be activated.


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Magus Validus (magic might)
White magic & Black magic aligned (neutral)
Light arts: Enhanced by Enhancing magic
Dark arts: Enhanced by Enhancing magic
Not restricted to arts
compatible with all strategems.
Duration: 5 Minutes
Recast: 10 seconds
MP: 30

Increases Enhancing magic effects based off of current arts.

Light arts: enhances all white magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to light arts bonuses based on number of targets effected by spell (+2% to each light arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)

dark arts: enhances all dark magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to dark arts bonuses based on number of targets effected by spell (+2% to each dark arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)

this spell would remedy the lack of T2 storm spells for one, and it would also serve to make WHM BLM RDM enhancing spells to preform more effectively.
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Minuo pretium (Blood Price)
Strategem
Dark arts
All Black magic Compatible

Next spell cast will consume the casters HP instead of MP

HP conversion rate is 2MP - 1 HP.
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Praevenio Decessus (death prevention)
Strategem
Light arts
Healing magic Compatible

Next healing magic spell will bestow Numen upon its target, spell will not heal target.

Effect: when the target of a healing spell paired with this strategem is brought below 0 HP, this effect will heal the user for the ammount the Heal SHOULD have done:
EXAMPLE:
1) Hideka uses P.D
2) Hideka casts Cure V on tank
3) Tank is healed for 0 HP
4) Tank gains the buff of numen
5) Minutes later, the tank eats 200 more HP then he has and falls to 0 HP
6) Numen buff is removed, and the tank is healed for the ammount the origonal cure 5 healing spell should have done.

this ability will carry a internal timer for each target, making it so a target cant recieve this effect more then.... like every 5 minutes or so, and cant be paired with accession for AOE cheat death.
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these abilities paired up with fusion magic would bring scholar even closer to having its own unique spot in a party.