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  1. #1
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    i feel that SCH still, even with the suggestions i made for fusion magic, would still need even more to bring it into its own unique role, cause ATM we quite honestly SUCK in the greater scheme of things. id like to see completely unique ideas for spells... some that come to mind:

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    Venificus Contego: (Magicians Shield)
    White magic
    Light arts: Enhanced by enhancing magic & MND
    Dark arts: Enhanced by elemental magic & INT
    Not restricted to arts
    Accession Compatible
    Perpetuance Compatible
    Duration: 5 Minutes
    Recast: 5 Minutes
    MP: 150

    Provides a Shield against magic. increased magic defense bonus VS spells matching targets current weather. augments Addenendum white & black.

    Addenendum White additional effect: When shield is dispelled via damage, returns 50% of damage absorbed to caster & 25% to Affected target.
    Addenendum black additional effect: when dispelled by damage, caster gains Magic attack equivalent to 5% of total damage absorbed towards next offensive spell cast.

    Logic: this would give the SCH a spell that carries both defensive, offensive, and support capabilities when used in various situations. it would ideally max at 500 damage absorbed, thus returning a max of 250 MP on removal from current target, or 25 MAB & conserve MP for the next spell cast by the scholar based on the arts the spell was cast in

    imo this spell would fit sch's tactical role PERFECTLY, the MP ammount might seem like alot upon return, but keep in mind its got a 5 minute recast on it, and the target has to take specifically magical damage for it to be activated.


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    Magus Validus (magic might)
    White magic & Black magic aligned (neutral)
    Light arts: Enhanced by Enhancing magic
    Dark arts: Enhanced by Enhancing magic
    Not restricted to arts
    compatible with all strategems.
    Duration: 5 Minutes
    Recast: 10 seconds
    MP: 30

    Increases Enhancing magic effects based off of current arts.

    Light arts: enhances all white magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to light arts bonuses based on number of targets effected by spell (+2% to each light arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)

    dark arts: enhances all dark magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to dark arts bonuses based on number of targets effected by spell (+2% to each dark arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)

    this spell would remedy the lack of T2 storm spells for one, and it would also serve to make WHM BLM RDM enhancing spells to preform more effectively.
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    Minuo pretium (Blood Price)
    Strategem
    Dark arts
    All Black magic Compatible

    Next spell cast will consume the casters HP instead of MP

    HP conversion rate is 2MP - 1 HP.
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    Praevenio Decessus (death prevention)
    Strategem
    Light arts
    Healing magic Compatible

    Next healing magic spell will bestow Numen upon its target, spell will not heal target.

    Effect: when the target of a healing spell paired with this strategem is brought below 0 HP, this effect will heal the user for the ammount the Heal SHOULD have done:
    EXAMPLE:
    1) Hideka uses P.D
    2) Hideka casts Cure V on tank
    3) Tank is healed for 0 HP
    4) Tank gains the buff of numen
    5) Minutes later, the tank eats 200 more HP then he has and falls to 0 HP
    6) Numen buff is removed, and the tank is healed for the ammount the origonal cure 5 healing spell should have done.

    this ability will carry a internal timer for each target, making it so a target cant recieve this effect more then.... like every 5 minutes or so, and cant be paired with accession for AOE cheat death.
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    these abilities paired up with fusion magic would bring scholar even closer to having its own unique spot in a party.
    (1)

  2. #2
    Player Shinzonx's Avatar
    Join Date
    Mar 2011
    Location
    San D'Ora
    Posts
    17
    Character
    Shinzonx
    World
    Cerberus
    Main Class
    SAM Lv 99
    Speaking of level 99 merits it was menchend during the festaval that they was going to add merits for level 99 after all the new job adjustments aka level ups less they just toss in some low level stuff that should of already been in the game but still sch needs something that makes it its own job to where people wants it in there party now the level caps are up people can sub sch and thats the end of the JA uses rdm can sub sch and still do the same with ligh arts make rdm buffs more powerfull blm can sub sch if they want to most likely some of them still usein /rdm can get a power boost from dark arts abilities but people probably make you heal if u /sch on any job any how so like come on give a few ending spells that make people want to invite a sch for both light and dark maybe give sch Curaja and Ultima or Mighty Guard for buffs or somethin
    (0)