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  1. #31
    Player Fetus's Avatar
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    Fetus
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    Asura
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    WAR Lv 57
    Quote Originally Posted by Fredjan View Post
    I would like to see SCH get something that is like a distinction, that makes it more unique as a main. It's an excellent support job for certain jobs, but it doesn't shine as much as a main nowadays. Obviously, Abyssea is a huge influence, because SCH isn't capable of doing as many yellow !! as BLM is. Adloquium is cool I guess.

    Sure, we get Tier V nukes, just like BLM, but given the current state BLM beats SCH. I have fairly top-nuking gear for both jobs and due to BLM having Blizzard V and atma that favors it, my SCH cannot top my BLM's damage. That doesn't bother me much at all, though.

    Since we got a Stratagem that makes a spell open or close a skillchain, I could forsee them adding spells with multiple elements (maybe). That's actually an interesting idea that I like, but as others have said, it's a question of how fast the spells would be, damage, and MP cost. T2 storm spells and T2 helix would be neat as well. However, it's only 9 levels, it's a matter of seeing what SE has in mind that isn't obvious already, given the rate of spells we have gained since 75 cap... all under Addendum: Black of course, only exceptions being the white magic spells we've obtained: Adloquium, Enmity spells, and Regen III.

    What we have gotten just for nukes:
    Stone V - SCH79
    Water V - SCH83
    Aero V - SCH87

    What we can likely expect just from that:
    Fire V - SCH91
    Blizzard V - SCH95
    Thunder V - SCH99

    But it's obvious to me Scholar needs more than that, something other jobs won't have. If they do introduce merits for lv99, that'll be a given that we'll get some unique stuff, it's just a matter of what that'd be and how it'd influence the playerbase to use/play the job.
    This (I didn't quote the whole post, just parts I thought were especially telling). Thanks for reminding me that we have no equipment to enhance Adloquium. Why the Savant's Bonnet +1/+2 enhances Regen instead is beyond me. Maybe if we all gripe about it enough, they'll change it? As is, the potency of Adloquium is so weak that I don't even bother using it inside of Abyssea. Outside of Abyssea, that changes a bit, but not by much.

    Speaking of... I think we need to eliminate Abyssea from this conversation indefinitely. Inside of Abyssea, Monk is the ultimate tank, mages never run out of MP, every melee job has capped critical hit rate and critical hit damage and Ninja can nuke targets for thousands of damage per :Ni nuke. Outside of Abyssea, Monk is about as mortal as it was at 75, mages have a finite amount of MP (without proper party support), melee jobs cry because they don't deal thousands of damage per WS and elemental ninjutsu still sucks against almost everything. My point is everyone has Abyssea on the brain and Abyssea skews how everything works outside of Abyssea. 99% of the game is not in Abyssea. We need to stop using Abyssea as a point of relativity when comparing Y to Z.

    @Pebe - Unless I miscounted, SCH can achieve +68% damage on any Elemental Magic spell. This is before Elemental Affinity, Magic Attack Bonus, INT formulas or anything else is included. Like Fredjan and you have said and as Hideka as taken steps to illustrate, SCH needs something that is SCH only. It's a great support job, no doubt about it, but it doesn't feel unique nor finished yet.

    @Hideka - I'm a huge fan of your "Fusion Magic" ideas. Keep working on them. Flesh them out even more. Make them definitively "Scholar". SE needs to see them and read this thread, honestly. That being said, I'm not a fan of your latest ideas and I mean no disrespect in saying so. They seem overly complex. Not saying that I can't appreciate complexity, but it just seems needless. However, your Minuo Pretium made some lightbulbs flash in my head. I'm working on something and I'll try to get it posted later. I think it could be another step towards making SCH really unique.
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    Last edited by Fetus; 03-19-2011 at 10:27 AM.

  2. #32
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    outside abyssea your taking about a level 90 tanking on 75 content, any DD can tank.

    I laughed in one dyna we did when mnk mobs would 100-fist to only have a wiff fest on our monk tank.

    MNKs, SAM, DRK all had thier lime light in taking at 75, hell even rdm and brd did too.

    one should state what x is like inside abyssea and what it is like outside abyssea, I hate how people talk about stuff and just assume they only mean abyssea.

    just because in abyssea your in god mode does not prevent it from being analyzed.
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    Last edited by Rambus; 03-19-2011 at 10:44 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #33
    Player Pebe's Avatar
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    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    First off, hideka I think you're ideas are very creative and brilliant. I, for one, am a fan of the complexity. I mean come on we're scholars. We strut through jeuno holding giant books, wearing graduation caps, and using monicles! We should be doing some serious mathematical calculations for everything thing we do lol. Joking aside, I enjoy complexity. It makes the job more engaging then just push 1 button to nuke. We actually need to think, and time our abilities correctly for the maximum efficiency. Although, adding all these abilities to my macroes is going to suck..... I already use 6 out of the 10 sets in 1 macro book lol. Would be more if i bother macroing all the spells I should.
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  4. #34
    Player hideka's Avatar
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    Hideka
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    Cerberus
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    SAM Lv 99
    yea theyre a bit complex to read and comprehend... they could honestly be broken down into like 5 individual spells lol, but then people would be all like "ZOMG SCH DOSENT NEED ALLS OF THATS!!!"

    pravieno is pretty much a pseudo gimp migiwari/oh shit tool :P

    Magus Validus would play in line with SCH's abilities. i just felt that "hey this buff enhances all buffs that match your current art for whoever you cast it on" was too simplistic when i was thinking about it, but now that i look back, it definately does WAY too much lol, and would probably be better off just increasing all enhancements that match your current art.

    i kinda wana stand behind my concept for Venificus Contego, as ive really wanted to see a conditional shield in this game. most MMO's have like... magic ward spells, or some way to effectively negate an enemies attack and turn it into mana, which is a totaly cool idea in my head >_> im also a HUGE fan of spells that change their nature/mechanic based on your current needs. not to mention i love things having duality
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  5. #35
    Player Pebe's Avatar
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    Bepe
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    Ragnarok
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    SCH Lv 99
    Well technically there is a magic shield in this game, rampart. It just does convert damage to mana lol.

    Edit: doesn't
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    Last edited by Pebe; 03-21-2011 at 03:45 AM.

  6. #36
    Player Kasandaro's Avatar
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    Bastoker
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    Kasandaro
    World
    Bismarck
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    BLU Lv 90
    Quote Originally Posted by hideka View Post
    Minuo pretium (Blood Price)
    Strategem
    Might be overpowered (would it be an unaligned strat or one art specific?), but there's precedent for SCH already using their HP as MP in a bizarre way. I like.

    Quote Originally Posted by hideka View Post
    Praevenio Decessus (death prevention)
    Strategem
    Light arts
    Oh. God. Yes. I've always been a fan of conditional buffs and hanging healing effects ever since playing a Pro-Monk in Guild Wars - XI healing ever since has felt so brute-force. And since they've established this type of death-conditional effect - Migawari, Earthen Armor, Scherzo - one more job having a variant of it isn't horrible. And I agree, in that it shouldn't stack - I might also ask that it blocks and is blocked by Solace's Cureskin, just to keep a SCH and a WHM from complete mp-bombing a tank.

    Maybe a Dark Arts-equivalent that hangs an AoE retributive damage on a target PC? Dunno.

    ---

    Quote Originally Posted by Fetus View Post
    Speaking of... I think we need to eliminate Abyssea from this conversation indefinitely.
    I think I agree more with Rambus' response* that we need to consider both inside and outside abyssea slightly separately, but I do agree with what you're saying here, in that we do not know what content post-90 is going to be (please, for the love of Promathia, no more abyssea).

    In that vein, I'm wondering why so many of the suggestions (not here, but elsewhere) duplicate stuff we get from our subjobs. Fact of the matter - by endgame, we're going to have a subjob, and save for a very few situations, it's going to be one of three: WHM, BLM, or RDM. Not just because of what they grant, but because very little else makes sense for what a SCH does. So why duplicate into SCH stuff we'd be getting anyway from the subjob, whether it be enfeebles, MAB, or whatnot?


    *Why is the forum telling me I'm quoting from "posts that are not part of this thread"? And not letting me quote Rambus' at all?
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  7. #37
    Player hideka's Avatar
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    Hideka
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    Cerberus
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    SAM Lv 99
    Quote Originally Posted by Pebe View Post
    Well technically there is a magic shield in this game, rampart. It just does convert damage to mana lol.
    lol but rampart sucks!

    @ kasandro :
    minuo pretium was dark arts, the light arts counterpart was Pravenio decessus.
    the issue with making P.D. get overwritten by cureskin, is that the effect is limited by a 45 second timer naturally, so if someone went to heal the guy you just gave a death ward to, and wiped it, it would be a total waste of a strategem and MP. I also said that there would be an internal cool down on the effect per target. gonna refrence a wow mechanic really quick here, so apologies in advance:

    Lay on hands: Heals the target for an ammount equal to the paladins HP pool. inflicts the target with forbearance
    Forbearance: target can not be affected by lay on hands, hand of protection, divine shield, divine protection for 2 minutes"

    so if i death warded the tank, and it got used up before its internal timer was up, any future death wards would have no effect. id go so far as to put it on a 5 minute duration with a 3 minute internal cool down (for the buff, not the stratagem)
    Awnser to your * question, he probably edited his post when you quoted him, and saved it before you finished your post. that would prevent you from quoting him.

    as to which sj sch will use: RDM is the superior choice by far. now allow us to use misery/solace, and manawall (drop it to level 50), and MABEY youd see WHM and blm as useable choices, but other then that, RDM all the way lol.
    (0)

  8. #38
    Player Rambus's Avatar
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    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kasandaro View Post
    Quote Originally Posted by hideka View Post
    Minuo pretium (Blood Price)
    Strategem
    Might be overpowered (would it be an unaligned strat or one art specific?), but there's precedent for SCH already using their HP as MP in a bizarre way. I like.

    Quote Originally Posted by hideka View Post
    Praevenio Decessus (death prevention)
    Strategem
    Light arts
    Oh. God. Yes. I've always been a fan of conditional buffs and hanging healing effects ever since playing a Pro-Monk in Guild Wars - XI healing ever since has felt so brute-force. And since they've established this type of death-conditional effect - Migawari, Earthen Armor, Scherzo - one more job having a variant of it isn't horrible. And I agree, in that it shouldn't stack - I might also ask that it blocks and is blocked by Solace's Cureskin, just to keep a SCH and a WHM from complete mp-bombing a tank.

    Maybe a Dark Arts-equivalent that hangs an AoE retributive damage on a target PC? Dunno.

    ---
    Quote Originally Posted by Rambus View Post
    Quote Originally Posted by Fetus View Post
    Speaking of... I think we need to eliminate Abyssea from this conversation indefinitely.

    outside abyssea your taking about a level 90 tanking on 75 content, any DD can tank.

    I laughed in one dyna we did when mnk mobs would 100-fist to only have a wiff fest on our monk tank.

    MNKs, SAM, DRK all had thier lime light in taking at 75, hell even rdm and brd did too.

    one should state what x is like inside abyssea and what it is like outside abyssea, I hate how people talk about stuff and just assume they only mean abyssea.

    just because in abyssea your in god mode does not prevent it from being analyzed.

    I think I agree more with Rambus' response* that we need to consider both inside and outside abyssea slightly separately, but I do agree with what you're saying here, in that we do not know what content post-90 is going to be (please, for the love of Promathia, no more abyssea).

    In that vein, I'm wondering why so many of the suggestions (not here, but elsewhere) duplicate stuff we get from our subjobs. Fact of the matter - by endgame, we're going to have a subjob, and save for a very few situations, it's going to be one of three: WHM, BLM, or RDM. Not just because of what they grant, but because very little else makes sense for what a SCH does. So why duplicate into SCH stuff we'd be getting anyway from the subjob, whether it be enfeebles, MAB, or whatnot?


    *Why is the forum telling me I'm quoting from "posts that are not part of this thread"? And not letting me quote Rambus' at all?
    No idea, maybe I am special, i can quote myself across threads and post them.
    *btw it was really hard to quote your post exactly, then adding me in it lol.

    maybe you had a number wrong and gave an error
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    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #39
    Player Fetus's Avatar
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    Fetus
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    Asura
    Main Class
    WAR Lv 57
    Here's my idea: Introduce the glory of the Blood-seed Grimoire ala "Crimson Arts".

    I've also designed this list of suggested ideas from the users of this forum. I'm not taking credit for almost any of them. Some of them are slightly altered. A lot of users have put on their mortarboards and come up with some really genius ideas. If anything should be changed, let me know and I'll edit.

    Suggested Scholar Updates

    I.) Changes to existing job abilities:

    Modus Veritas
    -Recasting time should be reduced from 10 minutes to 1 minute.

    Sublimation
    -Conversion rate of HP to MP should no longer fluctuate after activating Sublimation.

    Addendum: Black
    -Scholar should no longer need to be under the effect of Addendum: Black to gain access to the following spells:

    - Stone IV
    - Water IV
    - Aero IV
    - Fire IV
    - Blizzard IV
    - Thunder IV

    II.) Introduction of new job abilities:

    Crimson Arts

    Obtained: Scholar @ Level 91
    Cast Time: Instant
    Recast Time: 1:00 (-00:02 by each Merit Points upgrade)
    Duration: 2:00:00

    -Optimizes certain aspects of both black magic and white magic:

    -Elemental, dark, enhancing, enfeebling and healing magic is optimized.

    *Crimson Arts bestows the same 10% MP Cost Reduction/Casting Time/Recasting Time benefits as Light Arts and Dark Arts does.

    While under the effect of Crimson Arts, a Scholar should gain access to the following stratagems:

    -Diminution (an augmented Penury/Parsimony): Reduced the MP cost of your next dark, elemental, enfeebling, enhancing or healing magic spell by 75%. Consumes 5% of your HP.

    -Legerity (an augmented Celerity/Alacrity): Reduces the casting time and recasting time of your next dark, elemental, enfeebling, enhancing or healing magic spell by 75%. Consumes 5% of your HP.

    -Revelation (an augmented Accession/Manifestation): Your next dark, elemental, enfeebling, enhancing or healing magic spell will become AoE. Triples the MP Cost, Casting Time and Recasting Time. Consumes 5% of your HP.

    -Profundity (an augmented Rapture/Ebullience): Your next applicable black magic spell will gain an increased potency of +30%. Your next applicable white magic spell will gain an increased potency of +60%. Consumes 5% of your HP.

    -Convalesce (an augmented Perpetuance/Immanence): Your next enhancing magic spell will have its duration increased by 3x. Your next elemental magic spell will generate enhanced damage on the skillchain it produces by +30%.

    *Stratagems obtained via merit points will be unusable while under the effect of Crimson Arts.

    *Addendum: Black and Addendum: White will be unusable while under the effect of Crimson Arts.

    Certain new spells will only be available for use while under the effect of Crimson Arts.

    III.) New spell acquisition and spell-related changes:

    White Magic:

    - Cure V (Addendum: White)
    - Sandstorm II
    - Rainstorm II
    - Windstorm II
    - Firestorm II
    - Hailstorm II
    - Thunderstorm II
    - Animus Rasa

    The level requirement to learn “Adloquium” should be reduced from Level 88 to Level 85.

    "Klimaform" should be changed from a black magic Dark Magic spell to a black magic Enhancing Magic Spell.

    *Animus Rasa will cause the selected target to gain no enmity from any action for 30 seconds.

    MP Cost: 63 MP
    Spell Element: Light
    Magic Skill: Enhancing Magic
    Casting Time: 5 seconds
    Recast Time: 3:00
    Spell Duration: 30 seconds

    *Tier II -storm spells will cause the selected target to gain the effect of “double” weather.

    Black Magic:

    - Fire V (Addendum: Black)
    - Blizzard V (Addendum: Black)
    - Thunder V (Addendum: Black)
    - Terra Pullus (Crimson Arts) [Earth/Dark]
    - Glacialis Fons (Crimson Arts) [Ice/Water]
    - Ventus Reboare (Crimson Arts) [Wind/Thunder]
    - Aduro Illustrio (Crimson Arts) [Fire/Light]
    - Funditus Elucido (Crimson Arts) [Light/Thunder/Fire/Wind]
    - Omnino Creperum (Crimson Arts) [Dark/Ice/Water/Earth]


    *The Terra Pullus, Glacialis Fons, Ventus Reboare and Aduro Illustrio spells possess the innate qualities that allow them to be used to form Level 2 Skillchains when used in conjunction with Convalesce.

    *The Funditus Elucido and Omnino Creperum spells possess the innate qualities that allow them to be used to form Level 3 Skillchains when used in conjunction with Convalesce.

    IV.) Item-related:

    Savant’s Bonnet +2
    -This item should be changed to: Enhances “Adloquium” effect instead of Enhances “Regen” effect.

    *Edit 1: Credit to Hideka, Fredjan, Rambus, Jomen, Pebe and whoever else I missed.
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    Last edited by Fetus; 03-26-2011 at 03:46 AM. Reason: New, different ideas.

  10. #40
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    I don't like some of those abilities, too similar to some Thief abilities and one is clearly Enmity Douse 2.0.

    I've mentioned such an idea before, but I didn't really give it much thought until (I think) Rambus likened Scholar to Corsair. Basically, give Scholar some buffs that are based off enmity.
    If Corsair has a buff that gives you Refresh, the best when it rolls a 5 (or 11), think of something similar for Scholar that gives the best bonus when the targets enmity level is at 50% according to Libra.
    The idea clearly needs fleshing out, but it's the only real way I can see Scholar working with its Enmity roll. I don't even think it should be given any ability to control enmity outside maybe a "Enmity stays as it is for x amount of time", I'd much rather see Scholar have to tell a Thief to take some of a Monks enmity so the Monk can deal better damage, it seems far more like the roll of a General that I think Scholar is meant to fill. Other jobs would need more ways to control enmity in that case. Dragoon and Black Mage already have enmity wipes I guess (I want their buff to require 50% enmity just to trollface.jpg).
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