Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I thought I had an epiphany about the role of spirit and avatars work division, but it was just a brain-fart. I thought perhaps SquareEnix wanted the 1min Bloodpacts because they were so "powerful" and in-between a spirit could be summoned to be a average nuker. This is were my argument falls apart. To bad SE for another missed opportunity.
Just as an aside, any changes to our spirits most likely would effect random elemental and mob summons behaviors. If we want a better nuking spirit then we will all suffer by better AI elemental mobs.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Or they could allow us to summon avatars and their abilities show up in our spell list and have the normal recast applied. That way you could buff and move on to something else i guess.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
If Blood Pacts counted as spells instead of Job Abilities in the first place, a lot of fixes that have been applied to Summoner over the years would never have been necessary . . .
Not really. All those elemental mobs are sleepable and stunnable or silencable. Even if they insisted on spamming tier IV nukes, we'd easily prevent them.If we want a better nuking spirit then we will all suffer by better AI elemental mobs.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |