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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    Would be easier for them to implement a trait/JA at set level points that either directly reduces the base BP delay, or simply reduce the cap on how much we can reduce it with current methods. We can already put on more BP reduction than the system will allow us to reduce it.
    This is the way of thinking that has put us where we are now. You need to fix the actual problem, regardless of work involved. Besides, I don't think this would be more work than the BST update (not sure how long they worked on that one though) where they had to add a whole new points system to pet TP moves.

    We are in the current situation because of SE's quick fixes every time, instead of a real fix.
    (2)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Malamasala View Post
    This is the way of thinking that has put us where we are now. You need to fix the actual problem, regardless of work involved. Besides, I don't think this would be more work than the BST update (not sure how long they worked on that one though) where they had to add a whole new points system to pet TP moves.

    We are in the current situation because of SE's quick fixes every time, instead of a real fix.
    2 years ago, I would have been more inclined to think SE would look more seriously at an idea like this, but with the direction the game has taken and (more particularly) the way the playerbase in general has latched on to using abyssea to shoot through levels...I'm just more inclined to think they would take the more practical route and make a few tweaks here and there that add up to the end result of a dramatic decrease to the BP timer that happens in the upper levels instead of spreading it out across the entire level range. Blood Boon is one such example.

    Their past record with this job just seems to indicate that if something like this idea isn't already in the works, they are likely just to slap more band-aids here and there like before.
    (0)
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