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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    It is a very old and solid idea. I've always been in favor of just this solution.

    I'm also very fond of the changed summoning skill system where you get bonus based on level you gained the ability.

    I.e. You get Thunder Spark at 19. So at 19 you have 0 skill over cap natively. At 29 you have 30 skill over gained ability level cap. At 39 you got 60 skill over cap.

    This would allow old pacts to "grow" with power along with your levels. We are of course not talking massive damage boosts to Thunder Spark here, since after all we just said it would be on a 20 sec recast. But we are talking things like 5 min duration crimson howl (if anyone cares about that) or 5 min ice spikes etc.

    Also another change that is needed is to scale some potencies. Like Nocturnal Shield should be -15 when gained, but then increase with like -1 per 10 skill (or roughly 3 levels) past the level we got it. I've forgotten when we get it, but assume 45, and it would mean we get roughly -30 on it at 90. A nice boost to make it useful at high levels.
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  2. #2
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    It is a very old and solid idea. I've always been in favor of just this solution.

    I'm also very fond of the changed summoning skill system where you get bonus based on level you gained the ability.

    I.e. You get Thunder Spark at 19. So at 19 you have 0 skill over cap natively. At 29 you have 30 skill over gained ability level cap. At 39 you got 60 skill over cap.

    This would allow old pacts to "grow" with power along with your levels. We are of course not talking massive damage boosts to Thunder Spark here, since after all we just said it would be on a 20 sec recast. But we are talking things like 5 min duration crimson howl (if anyone cares about that) or 5 min ice spikes etc.

    Also another change that is needed is to scale some potencies. Like Nocturnal Shield should be -15 when gained, but then increase with like -1 per 10 skill (or roughly 3 levels) past the level we got it. I've forgotten when we get it, but assume 45, and it would mean we get roughly -30 on it at 90. A nice boost to make it useful at high levels.
    Crimson howl and Frost armor last 3+ minutes now they don't need to do much to the durations now maybe just add to the effect. I'm hoping they add something like that soon, I'd like certain buffs like Noctoshield to be strong enough to make a difference in a party
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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