
Originally Posted by
Mirage
I'm willing to bet quite a bit of money that 90% or more of the people playing it on PS2 have a computer capable of running FF11, even with a few more additions to the game that could be put in after the PS2 support was dropped.
This is a bit of a straw-man. The truth is that FF11 runs in an extremely inefficient way, and even computers with onboard graphics solutions would see an increase in performance if they made the game not render practically everything using the CPU. Keeping options to let players keep using the current level of graphics, but optimizing the game for how PCs actually work, would benefit even players with Intel "Extreme" Graphics. It could allow them to display more character models before they saw a decrease in framerate, for example.
more strawmen. No one is arguing that the game should be so overhauled that it wouldn't run on old hardware. As far as I'm concerned, I just want options for real antialiasing, better texture filtering, better and more realistic shadows and lighting effects, uncapped framerate, and allowing the GPU to actually accelerate the rendering of the game, allowing me to get 60 fps at a crowded auction house with 8x AA without my PC even breaking a sweat.
Choosing to not use these settings would allow old PCs to run - it at worst - like they do today. At best, better.