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  1. #18
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Francisco View Post
    Some things you have to consider with animations for furniture is:

    - Placement of furniture. Furniture against a wall or table would make it hard to make a universal animation. Probably would only be able to sit in chairs that have 2 empty squares in front of them...

    - If they created even just three new chairs you can "sit" on, they'd have to potentially create 9 animations for each gender/race combo (3 chairs x 3 character sizes = 9 ways to "fit" in the chair properly)... 8 different race combinations... so 72 animations for 3 uniquely sized chairs.
    ----------------
    Absolutely true, and a valid point. We got "Job specific" emotes (which I would prolly trade for the ability to sit in chairs if I could've voted on it) which were fun, and was in comparison perhaps far more complicated animation wise than composing sit down animations would be. No cool special effects needed like cool wings, roses floating around, DBZ-like power ups, etc., just perhaps an adjustment of the current /sit animations that we currently have. The animations of us getting up from a seated position could also be altered to work with these.

    I thought about this too, and even though it wouldn't be as fun to watch as a full detailed animation would be, to save time and resources, they could be composed similar to how mounting up on a rent chocobo works. They could have made a dozen animations for the rent chocobo sequence, but they chose the "Blink" -» "Reappear" method instead to most likely save on time and resources. Programming chairs with a targetable point that would allow the possible new /sit <t> command to initiate the player to "Blink" for a moment and reappear in the chair. Again, it wouldn't be as fun to watch, but I'd take it over nothing if they allowed us to vote on it.

    This way, they wouldn't have to invest huge amounts of time and animation resources to allow players the gift of comfortable seating for the 1st time. This would also make it easier to target non-chair objects (tree stumps, boulders, logs, beds, water fountains, etc.) and allow players to pop-a-squat in random locations throughout vana'diel so long as these objects are programmed with a targetable point for the player to trigger the possible /sit <t> command. Which would again be tremendously less of a strain to accomplish versus programming all the different types of collision parameters and syncing every animation to work with it properly.

    If I had to choose, I would probably reserve the full animation of characters sitting down for special furniture that would only appear within one's Mog House. That way, these special chairs would have a great cutscene similar to the town chocobo stables mounting animation that players could enjoy. Other players inside your mog house wouldn't see your specific cutscene seating animation though. They would just see you blink and reappear in the seat. We have lots of personal cutscenes in Vana'diel though, so that shouldn't be too intolerable.

    God I wish I could model, rig, and animate 3-D characters, because I would post examples of this in a heartbeat. Being stuck in 2-D sucks at times like this.
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    Last edited by kingfury; 06-30-2011 at 04:55 AM.