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  1. #31
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    We don't want any old chair.. we want thrones!
    Each of these would have a special effect that triggers occasionally.


    Archducal Throne
    A faithfull replica of the archducal throne of Jeuno.
    (Special effect: Moghouse music randomly replaced with Jeuno Xmas music when entering)

    Royal Throne
    A faithfull replica of the royal throne of San d'Oria.
    (Special effect: a ghost appears sitting on the throne on certain nights...)

    Demon Throne
    A faithfull replica of the demonic throne of Castle Zvahl.
    (Special effect: fog covers the floor of the moghouse on darksday nights)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #32
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    laz-y-boy.

    so i can sit in my laz-y-boy while i sit in my laz-y-boy. you know how i like laz-y-boyin while i laz-y-boy.
    (1)

  3. #33
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    If we get a green light from the Devs to /sit on chairs, this would allow us to sit on beds too yeah? That, and anything else that's elevated off the ground enough to pop-a-squat on like boulders, downed trees/big logs, and the heads of fallen foes, etc.?
    (1)

  4. #34
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    lol my little taru hasn't been able to sit down on a comfortable, cushioned surface for 5+ years now, I think his tiny legs are a wee bit tired!
    (1)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  5. #35
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    If they choose to NOT make a new sit animation for chairs, which shouldnt be a big deal since they made complex dance animations for dancer, a fun idea would be an event consumable that lets you zoom around town on a magic carpet. Give it like +25% movement speed and have optional ones, like one that emits rocket trails, sparkles, or let one look like a poptart that emits a rainbow. Nobody would complain and you devs would be labelled heros for yet another reason.
    (1)

  6. #36
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Some things you have to consider with animations for furniture is:

    - Placement of furniture. Furniture against a wall or table would make it hard to make a universal animation. Probably would only be able to sit in chairs that have 2 empty squares in front of them...

    - If they created even just three new chairs you can "sit" on, they'd have to potentially create 9 animations for each gender/race combo (3 chairs x 3 character sizes = 9 ways to "fit" in the chair properly)... 8 different race combinations... so 72 animations for 3 uniquely sized chairs.
    (0)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  7. #37
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Why not open up the center space of mh's
    (0)

  8. #38
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Francisco View Post
    Some things you have to consider with animations for furniture is:

    - Placement of furniture. Furniture against a wall or table would make it hard to make a universal animation. Probably would only be able to sit in chairs that have 2 empty squares in front of them...

    - If they created even just three new chairs you can "sit" on, they'd have to potentially create 9 animations for each gender/race combo (3 chairs x 3 character sizes = 9 ways to "fit" in the chair properly)... 8 different race combinations... so 72 animations for 3 uniquely sized chairs.
    ----------------
    Absolutely true, and a valid point. We got "Job specific" emotes (which I would prolly trade for the ability to sit in chairs if I could've voted on it) which were fun, and was in comparison perhaps far more complicated animation wise than composing sit down animations would be. No cool special effects needed like cool wings, roses floating around, DBZ-like power ups, etc., just perhaps an adjustment of the current /sit animations that we currently have. The animations of us getting up from a seated position could also be altered to work with these.

    I thought about this too, and even though it wouldn't be as fun to watch as a full detailed animation would be, to save time and resources, they could be composed similar to how mounting up on a rent chocobo works. They could have made a dozen animations for the rent chocobo sequence, but they chose the "Blink" -» "Reappear" method instead to most likely save on time and resources. Programming chairs with a targetable point that would allow the possible new /sit <t> command to initiate the player to "Blink" for a moment and reappear in the chair. Again, it wouldn't be as fun to watch, but I'd take it over nothing if they allowed us to vote on it.

    This way, they wouldn't have to invest huge amounts of time and animation resources to allow players the gift of comfortable seating for the 1st time. This would also make it easier to target non-chair objects (tree stumps, boulders, logs, beds, water fountains, etc.) and allow players to pop-a-squat in random locations throughout vana'diel so long as these objects are programmed with a targetable point for the player to trigger the possible /sit <t> command. Which would again be tremendously less of a strain to accomplish versus programming all the different types of collision parameters and syncing every animation to work with it properly.

    If I had to choose, I would probably reserve the full animation of characters sitting down for special furniture that would only appear within one's Mog House. That way, these special chairs would have a great cutscene similar to the town chocobo stables mounting animation that players could enjoy. Other players inside your mog house wouldn't see your specific cutscene seating animation though. They would just see you blink and reappear in the seat. We have lots of personal cutscenes in Vana'diel though, so that shouldn't be too intolerable.

    God I wish I could model, rig, and animate 3-D characters, because I would post examples of this in a heartbeat. Being stuck in 2-D sucks at times like this.
    (0)
    Last edited by kingfury; 06-30-2011 at 04:55 AM.

  9. #39
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    I want a futon to go next to the hammock I have.
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    334
    I own one of these in real life, and would likely shit a kitten if it were introduced into the game.
    http://www.restorationhardware.com/c...Id=prod1153183

    Easily the best chair in the world. "Leather Armchair" Cups my body like a giant worn out baseball mitt.

    And I just found out today they no longer make them =[
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

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