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  1. #1
    Player Draconia's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Shellina
    World
    Cerberus
    Main Class
    THF Lv 90

    Balance out Empyrean Weapon Magian Trials

    I am sure I am not the only one that has noticed this discrepancy. The Visions of Abyssea trials between different Empyrean Weapons is very unbalanced.

    For those building Gandiva, Gambanteinn & Farsha you need 50 Fistule Discharge. It takes 1 NM (either Guimauve or Bloodguzzler) to be dragged over for Fistule to absorb in order to "pop" him.

    For people building Masamune, Armageddon & Calabolg they have to obtain 50 Carabosse Gems. It takes 2 very easy to pop & kill NM's to obtain the items to pop Carabosse.

    For those building Twashtar & Ukonvasara you need 50 Glavoid shells. It takes 4 items to pop Glavoid. 2 of the items come of Nm's that require 2 items themselves to be popped. For each of those it is an item that comes off an NM that has to be popped & killed to get the item. This means that you have to kill 6 NM just to be able to pop Glavoid.

    For those building Verethragna, Rhongomiant & Redemption you need 50 Chloris Buds. It takes 4 items to pop Chloris. 3 of those items come off Nm's that need 2-3 items themselves to be popped. 1 item for Treble Nocules & Hedetet & 2 items for Ophanim require an NM be popped & killed to get them. This means you have to kill 8 NM just to be able to pop Chloris.

    I think there needs to be some adjustments made to balance these trials out a bit. I hold way more respect to those who build weapons that require Glavoid or Chloris pops due to the insane amount of time needed to build pop sets. Granted all of the Key Items needed to pop those 2 NM CAN come of of Gold Pyxis in Abyssea-Tahrongi, but the actually load rate of the KI in those chests is sporadic & low. The amount of time to farm the gold chests would be equal to killing all the NM needed to build the pops. The trials involving Scars & Heroes areas are more balanced for the additional trials. I just think the Visions area trials need to be balanced out some how. Lower the required items to pop the Nm's, increase the shell and bud drops per kill or lower the amount of items required for the trial involving Glavoid & Chloris? Something needs to be balanced.
    (17)
    Last edited by Draconia; 03-14-2011 at 01:19 AM.

  2. #2
    Player SamuraiJohn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    11
    also Kannagi/Almace needs 3 KI for visions areas, not so bad, but i agree that H2H/Dagger/ect trials need to be adjusted, i have friends working on Almace and Twashtar while i work on Masamune, obviously im the furthest along due to ease of KIs and how easy Carabosse can be to kill
    (1)

  3. #3
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    good point. once i realized how difficult rhongomiant is to build i just lost interest during VNM phase. I just dont have 20 pple to collect all the KI's to pop chloris several times over.
    (0)

  4. #4
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Chloris isn't THAT bad - and I don't think the trial needs to be any easier... however I do agree that the trials for Masamune are disproportionately easier than the Tahrongi/Attohwa paths.
    (0)

  5. #5
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    At 85, I would have agreed with you. However, you're overlooking the trials to get them to 85 and 90. There's also no reason that weapons have to be equally easy to obtain.

    Fistule (Easy) -> Bukhis (hardest of that tier) -> Alfard (Easy, but you need pops)
    Glavoid (Hardest of that tier) -> Itzapapalotz (Mediocre because of Tunga) -> Orthrus (Easy to Mediocre due to pops)
    Chloris (2nd Hardest) -> Ulhuldashi (Easy) -> Dragua (Easy)
    Carabosse (Easy) -> Ciren (Easy) -> Isgebind (Easy, but hard to get help for)
    Briarius (Mediocre) -> Sobek (Easy) -> Apademak (Hard)
    Kulkulkan (Mediocre) -> Sedna (Mediocre to Difficult thanks to the fish) -> Azdaja (Hard)
    Iron Giants (Easy) -> T3 VNMs (Hard to get pops for) -> Apademak/Azdaja (Hard)

    Unless you're complaining that the Harp, Shield, and Staff are harder than the others, I don't think you have a case. Also, you need to keep in mind that future trials are doubtlessly being planned. The final version of all the weapons may end up being equally difficult to obtain.
    (2)

  6. #6
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Running into this very problem right now. But I totally agree that the trials should be balanced out. I hate spending too much time in Tahrongi.
    (0)

  7. #7
    Player sandman's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Cossack
    World
    Asura
    Main Class
    DRK Lv 99
    I agree the trials really need to be balanced.
    (1)

  8. #8
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Guy posted above, they are balanced already.

    Kanagi is easy on the first, slightly more annoying on the 2nd and last trial is a quite annoying.

    Other way around for Tahrongi starter Emps.

    If you only care about getting to 85 then you have a point but since the ultimate goal is currently 90 they are all balanced. In fact I would say stuff that starts with Chloris are the easier ones because I would much rather have an annoying one at the start than at the end due to harder mobs and more items.
    (0)

  9. #9
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    I've always wondered why the lvl 80 versions dont give the WS, but the 85 versions give both WS and ODD, and the 90 versions just get some base dmg and 5 more stats.

    Really the 80 versions should give WS only, 85 gives ODD, and 90 gives base D bonus. I realize they arent going to change it now, just wondered why they didnt do it that way in the beginning. (maybe they couldn't get their shit together and come up with the WSes on time?)


    Quote Originally Posted by Byrth View Post
    At 85, I would have agreed with you. However, you're overlooking the trials to get them to 85 and 90. There's also no reason that weapons have to be equally easy to obtain.

    Fistule (Easy) -> Bukhis (hardest of that tier) -> Alfard (Easy, but you need pops)
    Glavoid (Hardest of that tier) -> Itzapapalotz (Mediocre because of Tunga) -> Orthrus (Easy to Mediocre due to pops)
    Chloris (2nd Hardest) -> Ulhuldashi (Easy) -> Dragua (Easy)
    Carabosse (Easy) -> Ciren (Easy) -> Isgebind (Easy, but hard to get help for)
    Briarius (Mediocre) -> Sobek (Easy) -> Apademak (Hard)
    Kulkulkan (Mediocre) -> Sedna (Mediocre to Difficult thanks to the fish) -> Azdaja (Hard)
    Iron Giants (Easy) -> T3 VNMs (Hard to get pops for) -> Apademak/Azdaja (Hard)

    Unless you're complaining that the Harp, Shield, and Staff are harder than the others, I don't think you have a case. Also, you need to keep in mind that future trials are doubtlessly being planned. The final version of all the weapons may end up being equally difficult to obtain.
    And according to your own chart there the gkt/gun/gswd is too easy.
    (0)
    Last edited by Raksha; 05-01-2011 at 04:35 PM.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,000
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Thing is, I don't really see a realistic way to balance this other than remove some of the intermediate NMs on the lengthier trials and move their drops elsewhere, which I don't see them doing.
    (0)

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