I'm with Teakwood. Finish up the intertwined story lines between RotZ and CoP. I'm not convinced that Apocalypse Nigh is the last battle for the two.
I'm with Teakwood. Finish up the intertwined story lines between RotZ and CoP. I'm not convinced that Apocalypse Nigh is the last battle for the two.
I like the way Apoc Nigh puts a pretty lil bow on the two story-lines. Well done imo. Its what SE decided to do with abyssea that I find repulsive. It was trying to milk content and characters that where a hit in the FFXI community, but instead.... made the content way too casual. The story-line pretty much spoiled some of the great parts of the CoP story-line, and then just didn't have as much of a punch impact as CoP. Over all, its the casuals CoP, and not like CoP is hard these days anyway, but pretty much Abyssea's Story-line kinda ruins any impact someone would get after doing Abyssea then CoP missions. I personally hated that and found myself strongly disappointed. I'm really hoping SE turns around story-line path because they are not doing particularly hot right now. I like how LBR mentioned the idea that if SE is truly lacking in the story-line dept. that they should allow the community to write up story-line ideas and give some of our talented and artistic minded writers a shot at giving this game the story-line it needs to rope in the players that have all but began to feel that SE is gradually pushing towards a WoW clone, rather then being the Final Fantasy game we all knew and loved for its story-lines. Please Fix this SE.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
level cap options pleaaaase.. I know they would NEVER be used but, The pride one felt for doing CoP @ 30, 40,50 caps, was something that ment something, now when jo blow new guy in the shell burns his way to 90 in a week, and tears thru the CoP content, it makes me want to punch a S.E. building with a Victory Smite... /fume >:/
If only for the option to have to taunt the younger folk, and when they do try, and find out it's impossible hard. Maybe they'll have just a inkling of respect?
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
You could just level sync to a level XX player for the same effect.
COP was hard? News to me. The only somewhat difficult part was that MOTHERFUCKING MOUNTAIN. And the walking to get to your next cutscene. And the finding people to do COP with cause only X jobs are allowed to win(which wasn't true at all and isn't to this day). Oh and promy dem because noone listened to me about using bloody anima or bringing meds. Job setups didn't matter at all if you were prepared outside of at least having a healer.
Na,not hard but it wasn't as brain dead as getting burnt to 90 and then one shotting the NMs, no skill necessary.
Yes one could find someone willing to sync and do the fight, but the in game option daring anyone who hasn't experienced those monsters @their respective caps would then have a better understanding and respect for their raja ring they seek.
For those who know ........ya feel me?
People wouldn't let you join in cop groups unless you were 75 to begin with so that didn't even happen back when COP was level capped/
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