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  1. #1
    Player Tamarsamar's Avatar
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    Mar 2011
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    San d'Oria
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    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95

    Enspells overwrite Haste Samba

    I don't think any Red Mage can deny that Enspells are fun. However, if the Red Mage happens to be in a party with a Dancer (or even using /DNC), then our job-specific "Sword enhancement spells" start to direly inhibit our front-line performance, since we would then not be receiving the benefits of Samba Haste. Given the way the increasing returns of Haste work (as everybody knows), this is a ridiculously disproportionate tradeoff, and a wise person would forgo the Enspell and take the Haste every time.

    The only exception that would make Enspells at all passable is if the Red Mage in question is Dual Wielding (as opposed to using an EX Sword Weaponskill support job) and using an Enspell II with a Dancer in the party.

    Must our own abilities conflict so much with a Dancer's that they become nigh-unusable in their presence? Isn't there something else that can be done to solve this conundrum?
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  2. #2
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Yeah it sucks. We would all like for them to be able to stack as well.

    A lot of people on these forums have started talking about RDM having some kind of additional haste effect associated with Composure or Enspells as a quick fix for the problem with /DNC.
    (0)

  3. #3
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    For Dual Weilding, having Enspell IIs, as laughable as they are in their current state, does help for a happy medium between enjoying sambas, and having strong enspells.
    (0)

  4. #4
    Player Raxiaz's Avatar
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    Mar 2011
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    Sylph
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    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    ps2 limitations.
    (0)

  5. #5
    Player Tamarsamar's Avatar
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    Mar 2011
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    San d'Oria
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    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Hyrist View Post
    For Dual Weilding, having Enspell IIs, as laughable as they are in their current state, does help for a happy medium between enjoying sambas, and having strong enspells.
    I've already acknowledged this, and I'm saying that it's not very cool that it's the only possible way we could get a Samba benefit while using Enspells.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  6. #6
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    I'm sorry if my tone is worse than usual. Work is putting me in a very very bad mood.

    So long as Enspell II's were fixed or Enspell III's were done properly, I wouldn't care if they only focused on the first hit, and we get sambas on the offhand. Them's the breaks. I don't find it worth anything to have to completely reporgram how on-hit buffs function (Which we all know how they don't like reworking the code) so someone can go abuse K-Club to death again. I mean... we really NEVER got the ability to function weapon effects while our enspells were up. I don't see why haste samba should be an exception to this rule just because haste is so powerful. Make a choice.

    The only other solution would likely to be make Enspells reduce Weapon Delay itself, but I most certainly don't want them applied to Tier 1s. Then Scholar would abuse the AoE of it.
    (0)
    Last edited by Hyrist; 06-25-2011 at 12:24 AM.

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Hyrist View Post
    I'm sorry if my tone is worse than usual. Work is putting me in a very very bad mood.

    So long as Enspell II's were fixed or Enspell III's were done properly, I wouldn't care if they only focused on the first hit, and we get sambas on the offhand. Them's the breaks. I don't find it worth anything to have to completely reporgram how on-hit buffs function (Which we all know how they don't like reworking the code) so someone can go abuse K-Club to death again. I mean... we really NEVER got the ability to function weapon effects while our enspells were up. I don't see why haste samba should be an exception to this rule just because haste is so powerful. Make a choice.

    The only other solution would likely to be make Enspells reduce Weapon Delay itself, but I most certainly don't want them applied to Tier 1s. Then Scholar would abuse the AoE of it.
    This is why making it a trait would be better, do the tier one at 50 then work upwards so no subjob gets it, or as said before do it in Composure.

    Both these ways would lock it to the job who enspells belong too.

    Giving 10% JA Haste (doesn't include magic recast) to a trait or composure wouldn't be overpowered but would allow RDM to work with it's native enspells better.
    (1)

  8. #8
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    But there's a problem there.

    Increasing values of haste means the more JA haste we have, the more valuable other haste becomes. As JA haste is 25% at cap, We'd be utter morons to pass up Haste Samba for our enspells, even having other JA haste. There's just no way the magical damage can compare.

    In the end, first-hit of combat round is the best, realistic choice. As bitter that pill is to swallow. I don't see them re-writing how additional effects work.
    (2)
    Last edited by Hyrist; 06-25-2011 at 02:39 AM.

  9. #9
    Player Daniel_Hatcher's Avatar
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Hyrist View Post
    But there's a problem there.

    Increasing values of haste means the more JA haste we have, the more valuable other haste becomes. As JA haste is 25% at cap, We'd be utter morons to pass up Haste Samba for our enspells, even having other JA haste. There's just no way the magical damage can compare.

    In the end, first-hit of combat round is the best, realistic choice. As bitter that pill is to swallow. I don't see them re-writing how additional effects work.
    True enough, though if it was a trait while under the effect of enspells it meant with or without enspells we could only get the 10% haste, so we'd gain bonus damage from enspells without actually losing out on haste samba.

    Eitherway this wont happen as SE would deem it over-powered regardless.
    (0)

  10. #10
    Player Hyrist's Avatar
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    Windurst
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Then I say MAKE it conflict.

    Tie it to a tier 3 of enspells that deal damage on every hit, and give the 10% physical delay reduction. This way we get the bounus, but cannot get Haste Samba. The presence of a dancer is irrelevant to our performance increase. We want drain or aspir samba, we've got a choke down a Enspell II.

    If We're /Dnc, the effect of haste samba will still go to the party, so I'm not worried there.
    (1)
    Last edited by Hyrist; 06-25-2011 at 03:20 AM.

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