We can't forget what the OP said:

Quote Originally Posted by Armauk View Post
... I always thought that the hardest part of fighting a notorious monster should be the fight itself....
Is that not at least one of the greatest things we all loved about playing Final Fantasy games? Right now it's not. Right now the hardest part of the game can be contending with any number of unfair restrictions such as latency and geographic advantages, restrictions on player over-population causing delays between quest progression [non-instance environments], platform restrictions (i.e. PS2), and so on. It sounds deflating I know... but there's hope I'm sure!

I realize SE isn't ready to make FFXI-2 yet (an entire overhaul) but I do still believe much of our frustration (waiting on NM timers for example) can be fixed, all while keeping within the walls FFXI can structurally support (i.e. PS2). It just might take some logical thinking and small steps.

It would be great to have some Community Rep involvement on this thread Is it intentional for players to pay a penalty of earth time (by waiting) if we don't get the claim on either the "???" spawn point or spawned NM?

If the FFXI-Dev team answered yes (because say, it would be otherwise too easy), then i'd ask why not make access to the monster easier (as the OP suggested), and fighting the monster itself harder. On the other hand, if they answered yes because the game simply can't support it; say, 15 "???" spawn points at once, I'd be curious to know why, or challenge what could be removed to make room for it This gameplay mechanic really needs some careful discussion and could greatly improve a lot of content in Abyssea, it would be great to at least understand what is or isn't possible and some of the options of how it could work differently.