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  1. #21
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    Quote Originally Posted by Vitus View Post
    This is true. no matter how fast your machine is you can't out pop an average JP popper. The other night, I wasted almost an hour just trying to pop a Kharon against 4 JPs. I could only pop it after they left. This frustrated me to no end.
    I feel your pain. It's especially bad when a seal NM drops a KI to spawn a bigger NM.
    (1)

  2. #22
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    I agree with how it would have been much easier doing seal farming if there weren't other groups at ???s. Luckily some were sincere enough to take turns on NMs or team up to help one another, but still it prolonged the time it took for everyone just because there was only one ??? and not multiple like the bosses. I wonder if the zones/ps2 could handle the added ???s to the Abyssea areas or if it's just work for the development team to do that is not seen as a major issue. I'm sure they had many more complaints for multiple ???s on Empyrean NMs than regular seal farming NMs. I've had the luxury of being at a seal ??? with 4-5 groups at a time and know the pain/stress it can be especially with those greedy groups that just want to hog the ??? all for themselves.
    (0)

  3. #23
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    I allready made a post on this, but it hit a whooping 7 replies
    http://forum.square-enix.com/ffxi/th...Update-Abyssea

    Atleast the way I worded it made sense: why are there three Orthrus ???'s, but only one Amarok ??? when the only way to get to those 3 Orthrus is through Amarok? You cant get the Amarok KI though Pyxis...
    (0)

  4. #24
    Player Khary's Avatar
    Join Date
    Mar 2011
    Location
    WINDY
    Posts
    26
    Character
    Khary
    World
    Siren
    Main Class
    THF Lv 99
    I have to agree, FORCED SPAWN NMs should have multiple pops like the big boss mobs, but time spawned NMs should only have one pop location. All the spawned NMs pop every 10-15mins from what I've seen, which is pretty good imo.
    (0)

  5. #25
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Personally, my biggest frustration recently is the timed pop NMs. There are several I need so I'll go check on one, and it will be camped. I'll go check on another and it will be camped. Check another... same story. Most days I just give up and afk in Port Jeuno.

    If they were force pop people would be done much sooner and leave, but as they have to wait 20 mins or so between fights they are there much longer. It gets so annoying that would would be done in a few hours with no competition will take weeks or longer.

    It should not be this hard just to get the opportunity to fight a mob. This is not what makes a game fun.

    But I also agree that more ??? for forced pop NMs would be great. There are several I can think of where every single time I have gone to fight them there is a party there.
    (0)

  6. #26
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Personally I think if they had moved the NM's that dropped the KI, away from the higher tier NM's spawn point to begin with you would have avoided alot of the same congestion you have with them now. At the very least, parties would leave for a moment persuing different NM's allowing others to spawn said NM's.

    However, it's not perfect but SE introduced different ways of obtaining both seals and KI's. Every seal will drop from at least 3 different NM's, each +2 item will drop from at least 5 or 6 different NM's now, and PI and KI's for most of the more heavily camped NM's and the megabosses can all be obtained from gold chests. After a point, you don't really don't have an excuse other than you were unwilling to persue a different method for getting your seals, +2 items, or KI's.
    (0)

  7. #27
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Competition in Abyssea is starting to regress this game back to the bad old days of HNM camping. Here's a scoop. For most players, the old HNM camping was not FUN and neither is this.

    This applies to ANY mob that is involved in the KI chain that leads to an NM that drops upgrade items for empyrean weapons. SE actually did a great thing to add 3 ??? spawn points for the final boss but the net effect of this is to increase competition for the prerequisite NMs. The forced pop NMs all need 3 ??? and something also needs to be done about the timed spawn NMs (this one in particular IMO).

    The timed spawn NMs are a double whammy when it comes to competition. First, you must compete to get the pull. That's bad enough. BUT, because the KI will only go to the person that got initial hate, you usually need to move initial hate to the right person. That can only be done by having the claimer die and then the person that needs it, claim the mob when it goes yellow. The problem is, we're back to the bad old days of NM stealing. Everyone knows that most claims must get the hate transferred so crowd around the claim ready to voke / flash and steal the claim as soon as the puller dies.

    This is not fun.

    This could be improved by doing any number of things. Reduce the spawn timer down to 3 minutes. Keep the timed NM but also introduce force pop versions (remember the 3 ???). Make the KI drop not to the person with initial hate but to the party leader (or alliance leader for an alliance).

    Just changing how the KI drops will at least reduce it to a compete for claim scenario without the steal claims.
    (0)

  8. #28
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    It's not just KI NMs that also drop seals. At least on my server, there's lots of congestion at the majority of seal NMs including the ones that dont drop KI.
    (0)

  9. #29
    Player Geebee's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Numpty
    World
    Leviathan
    Main Class
    RDM Lv 1
    I can appreciate the need for including more spawn points for the zone bosses, but in practice this needs to be done for all the pop NM's in all abyssea zones, because all you have done is move the congestion from one NM to another that has a single trigger point, My LS has been witness to this 1st hand way to many times to mention over the past 2 weeks and im sure our case is not an isolated one.

    for instance yesterday 9th July 2011, a Linkshell friend wanted WAR head papers (luckily only 4) from NM in attowa chasm, we all bought trigger items went to camp and a party were there spamming the NM, we told them we only need WAR seals and asked if we could team pu the COR,WHM,DNC would be free lot, they refused to team up, we asked if we could help them or team up to see if they wanted other Items Proc's (Blue or red)they refused, we asked if we could buy any WAR seals they did not need they refused.................so we were stuck with another trading race to pop the NM they were a Jap party so they were able to pop the NM 75% more then us and we were stuck watching them, THIS IS FAIR AND BALANCED GAMEPLAY!? I DONT THNK SO!
    I have played this game for almost 8 years now years and I have never experianced this kind of unfair gameplay, the skill is in the fight not the trading of an item to a ???



    There seems to be no reason why this cannot be implemented, Im sure you can help us SE
    (0)
    90's x 10

    BST is AWLAYS best! If you are a BST, I SALUTE YOU

    -Eldelphia - THIS SPELLING MISTAKE WILL STAY HERE JUST FOR YOU AWLAYS lmfao!!take that stick out your arse LOL

  10. #30
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Geebee, while you needed the War head seals from Granite Borer, you were still caught by the congestion on a mob that is part of a KI sequence for a mob that drops Empy weapon upgrades, in this case, Itzpapalotl. Of course it doesn't matter whether you need the seals or the KI, the effect is the same.

    So many people now are doing empy weapon trials that the competition is getting unmanageable. We desperately need SE to find a better way or it's back to the bad old days of HNM camp dynamics all over again.

    Until SE does something to fix this, if you only need the seals, you might have less frustration by choosing a mob that isn't part of a chain that leads to an Empy weapon item dropping NM. In your case Geebee, you could have considered Kampe instead.

    This is not always possible though. In fact, if you have an Abyssea static, you should be looking not only at your armor needs but also your empy weapon needs (even if only for the future) in planning your battles. For example, if your war was going to eventually do the GAxe empy weapon, you'd want to get Granite Borer's KI and do Itzpapalotl yourself. That's the most efficient way to go.
    (0)

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