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  1. #11
    Player Zyla420's Avatar
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    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    if they did multiple force spawn NMs you'd have the same problem either way. one pt with more ppl than yours popping all 3 at once and monopolizing them till their pt is done. granted it'd help them finish quicker as well, but if it's a highly sought after NM you're lookin at 2 or more pt's trying to monopolize all three ???'s. won't really solve much all said and done
    (0)

  2. #12
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    Quote Originally Posted by Zyla420 View Post
    if they did multiple force spawn NMs you'd have the same problem either way. one pt with more ppl than yours popping all 3 at once and monopolizing them till their pt is done. granted it'd help them finish quicker as well, but if it's a highly sought after NM you're lookin at 2 or more pt's trying to monopolize all three ???'s. won't really solve much all said and done
    That's why I said limit it to one per group/alliance. Also I did not say to make multiple ??? or even use the number 3. I said leave the one ??? that already exists. Then have it not disappear when the NM is popped.
    (0)

  3. #13
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Kwate View Post
    I guess you can't please everyone, I think making multiple bosses is a perfect balance, this is with me just finishing the Sobek portion of Almace (FU Guku), with the fustration I just endured, I still feel normal NM's should be singular, to keep some element of difficulty there.
    Difficulty? Oh boy I love people like you that think time consuming is difficulty. I'd suggest you go whine about how Dynamis is too easy now that it isn't a 72 hour cool-down.
    (2)

  4. #14
    Player Oakrest's Avatar
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    Mar 2011
    Posts
    152
    Quote Originally Posted by Armauk View Post
    Doesn't that kind of defeat the purpose of making NMs force spawn? Or am I misunderstanding the point of making more NMs force spawn? I always thought that the hardest part of fighting a notorious monster should be the fight itself. Currently the hardest part of fighting these NMs is getting the claim.
    Wow, well said - it's so refreshing to know there are other players out there who don't try to justify these types of gameplay inadequacies.

    I just ran into this same thing this morning, with the two ??? for Sobek, and I thought as you did - a permanent ???. I made a somewhat related post about the Gukumatz wait timer as well.. just like you say, the hardest part of fighting a notorious monster should be the fight itself.

    Like!
    (1)
    Last edited by Oakrest; 06-25-2011 at 11:22 PM.

  5. #15
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Malamasala View Post
    Difficulty? Oh boy I love people like you that think time consuming is difficulty. I'd suggest you go whine about how Dynamis is too easy now that it isn't a 72 hour cool-down.
    It's a MMORPG congestion is bound to happen. You adapt and adjust to it.
    (0)

  6. #16
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    Quote Originally Posted by Kwate View Post
    It's a MMORPG congestion is bound to happen. You adapt and adjust to it.
    Yes, problems like congestion will always exist but that does not mean that you shouldn't take steps to avoid and alleviate them when you can.

    Abyssea has time limitations. People shouldn't be forced to stand around and wait for the thing they want to do when they may or may not even get a turn to do it. Congestion in abyssea should be kept at a minimum especially because of the time limitation.
    (1)
    Last edited by Armauk; 06-28-2011 at 12:42 AM.

  7. #17
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    It is a real bottleneck. We run into it a lot with soloers or even very small groups taking a long time to kill while we stand there waiting. I admire the people who do that but I dont really think its right for us to have to wait forever for them to kill. The three ??? for the main NMs has helped a lot. I see no reason that it wouldnt help the game move along to do the same for the KI NMs.
    (2)

  8. #18
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99

    Congestion Sucks

    Coming from a Sobek KI farm and not being able to pop the Minax Bugard ONE TIME over a period of 1hr 30min to finish the set, I think the zone monopoly is utter bullpoop. It was A SINGLE LS claiming Guku and hogging both Minax and Sirrush while using 2 of the 3 available ???s for Sobek.

    Not even kidding. A single Linkshell was farming all three of the KI NMs while burning those KI on 2 of the same Boss. It was a huge waste of time and though I know it was my fault for not leaving the area sooner, this is damn ridiculous.

    This is the only HARD (if you call time sink "hard") thing about getting things done; people swarm the NMs and waste most of your day.
    (2)

  9. #19
    Player Vitus's Avatar
    Join Date
    Mar 2011
    Location
    The Republic
    Posts
    43
    I think SE's philosophy is to create congestion and control to prolong the game's life (i.e Guku controls how fast a server produces a Kanagi). They don't want everyone gets what they want then move on to another game. It might be true in the short term, but in the long term this will come back and bite them. I've been playing this game since NA release and a loyal SE fan but there is no denying this game full of unnecessary roadblock and timesink. Look at FFXIV, the game is based around this concept and it is an utter failure. The model is outdated. SE needs to abolish this thinking if it wants to compete in this date and age. This is definitely my last SE's MMORPG. I'm sure i'm not alone on this.

    It is very late... and i don't know what i'm writing about...
    (0)
    Last edited by Vitus; 06-30-2011 at 05:52 AM. Reason: Sobek -> Guku

  10. #20
    Player Vitus's Avatar
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    Mar 2011
    Location
    The Republic
    Posts
    43
    Quote Originally Posted by Armauk View Post
    If two people are spamming trade macros and one lives very far from the server and the other lives close to the server, then the person close to server will get it every time. That is not difficulty. It's an imbalanced road block.
    This is true. no matter how fast your machine is you can't out pop an average JP popper. The other night, I wasted almost an hour just trying to pop a Kharon against 4 JPs. I could only pop it after they left. This frustrated me to no end.
    (3)
    Last edited by Vitus; 06-29-2011 at 07:36 PM. Reason: Fix quote

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