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  1. #1
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99

    Congestion Sucks

    Coming from a Sobek KI farm and not being able to pop the Minax Bugard ONE TIME over a period of 1hr 30min to finish the set, I think the zone monopoly is utter bullpoop. It was A SINGLE LS claiming Guku and hogging both Minax and Sirrush while using 2 of the 3 available ???s for Sobek.

    Not even kidding. A single Linkshell was farming all three of the KI NMs while burning those KI on 2 of the same Boss. It was a huge waste of time and though I know it was my fault for not leaving the area sooner, this is damn ridiculous.

    This is the only HARD (if you call time sink "hard") thing about getting things done; people swarm the NMs and waste most of your day.
    (2)

  2. #2
    Player Vitus's Avatar
    Join Date
    Mar 2011
    Location
    The Republic
    Posts
    43
    I think SE's philosophy is to create congestion and control to prolong the game's life (i.e Guku controls how fast a server produces a Kanagi). They don't want everyone gets what they want then move on to another game. It might be true in the short term, but in the long term this will come back and bite them. I've been playing this game since NA release and a loyal SE fan but there is no denying this game full of unnecessary roadblock and timesink. Look at FFXIV, the game is based around this concept and it is an utter failure. The model is outdated. SE needs to abolish this thinking if it wants to compete in this date and age. This is definitely my last SE's MMORPG. I'm sure i'm not alone on this.

    It is very late... and i don't know what i'm writing about...
    (0)
    Last edited by Vitus; 06-30-2011 at 05:52 AM. Reason: Sobek -> Guku

  3. #3
    Player Vitus's Avatar
    Join Date
    Mar 2011
    Location
    The Republic
    Posts
    43
    Quote Originally Posted by Armauk View Post
    If two people are spamming trade macros and one lives very far from the server and the other lives close to the server, then the person close to server will get it every time. That is not difficulty. It's an imbalanced road block.
    This is true. no matter how fast your machine is you can't out pop an average JP popper. The other night, I wasted almost an hour just trying to pop a Kharon against 4 JPs. I could only pop it after they left. This frustrated me to no end.
    (3)
    Last edited by Vitus; 06-29-2011 at 07:36 PM. Reason: Fix quote

  4. #4
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    Quote Originally Posted by Vitus View Post
    This is true. no matter how fast your machine is you can't out pop an average JP popper. The other night, I wasted almost an hour just trying to pop a Kharon against 4 JPs. I could only pop it after they left. This frustrated me to no end.
    I feel your pain. It's especially bad when a seal NM drops a KI to spawn a bigger NM.
    (1)

  5. #5
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    I agree with how it would have been much easier doing seal farming if there weren't other groups at ???s. Luckily some were sincere enough to take turns on NMs or team up to help one another, but still it prolonged the time it took for everyone just because there was only one ??? and not multiple like the bosses. I wonder if the zones/ps2 could handle the added ???s to the Abyssea areas or if it's just work for the development team to do that is not seen as a major issue. I'm sure they had many more complaints for multiple ???s on Empyrean NMs than regular seal farming NMs. I've had the luxury of being at a seal ??? with 4-5 groups at a time and know the pain/stress it can be especially with those greedy groups that just want to hog the ??? all for themselves.
    (0)

  6. #6
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    I allready made a post on this, but it hit a whooping 7 replies
    http://forum.square-enix.com/ffxi/th...Update-Abyssea

    Atleast the way I worded it made sense: why are there three Orthrus ???'s, but only one Amarok ??? when the only way to get to those 3 Orthrus is through Amarok? You cant get the Amarok KI though Pyxis...
    (0)

  7. #7
    Player Khary's Avatar
    Join Date
    Mar 2011
    Location
    WINDY
    Posts
    26
    Character
    Khary
    World
    Siren
    Main Class
    THF Lv 99
    I have to agree, FORCED SPAWN NMs should have multiple pops like the big boss mobs, but time spawned NMs should only have one pop location. All the spawned NMs pop every 10-15mins from what I've seen, which is pretty good imo.
    (0)

  8. #8
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Personally, my biggest frustration recently is the timed pop NMs. There are several I need so I'll go check on one, and it will be camped. I'll go check on another and it will be camped. Check another... same story. Most days I just give up and afk in Port Jeuno.

    If they were force pop people would be done much sooner and leave, but as they have to wait 20 mins or so between fights they are there much longer. It gets so annoying that would would be done in a few hours with no competition will take weeks or longer.

    It should not be this hard just to get the opportunity to fight a mob. This is not what makes a game fun.

    But I also agree that more ??? for forced pop NMs would be great. There are several I can think of where every single time I have gone to fight them there is a party there.
    (0)

  9. #9
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Personally I think if they had moved the NM's that dropped the KI, away from the higher tier NM's spawn point to begin with you would have avoided alot of the same congestion you have with them now. At the very least, parties would leave for a moment persuing different NM's allowing others to spawn said NM's.

    However, it's not perfect but SE introduced different ways of obtaining both seals and KI's. Every seal will drop from at least 3 different NM's, each +2 item will drop from at least 5 or 6 different NM's now, and PI and KI's for most of the more heavily camped NM's and the megabosses can all be obtained from gold chests. After a point, you don't really don't have an excuse other than you were unwilling to persue a different method for getting your seals, +2 items, or KI's.
    (0)

  10. #10
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Competition in Abyssea is starting to regress this game back to the bad old days of HNM camping. Here's a scoop. For most players, the old HNM camping was not FUN and neither is this.

    This applies to ANY mob that is involved in the KI chain that leads to an NM that drops upgrade items for empyrean weapons. SE actually did a great thing to add 3 ??? spawn points for the final boss but the net effect of this is to increase competition for the prerequisite NMs. The forced pop NMs all need 3 ??? and something also needs to be done about the timed spawn NMs (this one in particular IMO).

    The timed spawn NMs are a double whammy when it comes to competition. First, you must compete to get the pull. That's bad enough. BUT, because the KI will only go to the person that got initial hate, you usually need to move initial hate to the right person. That can only be done by having the claimer die and then the person that needs it, claim the mob when it goes yellow. The problem is, we're back to the bad old days of NM stealing. Everyone knows that most claims must get the hate transferred so crowd around the claim ready to voke / flash and steal the claim as soon as the puller dies.

    This is not fun.

    This could be improved by doing any number of things. Reduce the spawn timer down to 3 minutes. Keep the timed NM but also introduce force pop versions (remember the 3 ???). Make the KI drop not to the person with initial hate but to the party leader (or alliance leader for an alliance).

    Just changing how the KI drops will at least reduce it to a compete for claim scenario without the steal claims.
    (0)

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