I've been trying to get my emp. +1 gear for a few classes and I run into the same problem almost every time I try to a force spawn NM for seals. There's always multiple groups competing for the same ???. Most of the time people are nice and they will share and take turns but every now and then you get one group who will monopolize the ???. Either way there is always a lot of congestion and results in a lot of wasted abyssea time.
The monopolizer is usually someone with much lower latency than everyone else around the spawn point. They can see the ??? spawn before the other groups can and that means they get it every time. If you know you will always win the claim battle, why should you share? Most of the time, in this situation, they don't share. They just monopolize the spawn point for as long as they need to.
Doesn't that kind of defeat the purpose of making NMs force spawn? Or am I misunderstanding the point of making more NMs force spawn? I always thought that the hardest part of fighting a notorious monster should be the fight itself. Currently the hardest part of fighting these NMs is getting the claim.
With the current system, you have to sit around and "wait for your turn" while you may not even get that turn. The other group might decide not to share the ??? or another new group could come. There's a lot of congestion at most of the ???'s for seal NMs. On top of that, abyssea is timed. This causes people to waste a lot of their abyssea time and often without any reward to show for it. This is very frustrating to me and a lot of people I know. In my opinion, when you make something have a time limitation you should do everything you can to limit congestion on that activity.
So this is my suggestion. Before I explain let me say that I also think there should be a limit of one NM per party to avoid abuse. Basically, you just have one permanent ??? that never disappears and you would have zero wait time on spawning a new NM after a different group pops. Another way would be to have a new ??? that would immediately respawn after the NM is popped. Either way, after one group pops the NM, another group could always spawn the same NM and fight that NM at the same time. No matter how many groups are want to do the same NM.
Just making three ??? for one NM does not fix the problem. Not that I disagree with what SE did for empy NMs and bosses... I just see that as a temporary "band-aid" type fix. Currently, even with three ???, monopolization is still possible. There can still be more than three groups who want to do the same NM as well. It is a step in the right direction and it shows that SE acknowledges that the problem exists and that's a good thing. I just hope they don't think the problem is fixed because it's not.