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  1. #1
    Player Armauk's Avatar
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    Jun 2011
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    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90

    Why is it OK to have multiple bosses spawned but not normal force spawn NMs?

    I've been trying to get my emp. +1 gear for a few classes and I run into the same problem almost every time I try to a force spawn NM for seals. There's always multiple groups competing for the same ???. Most of the time people are nice and they will share and take turns but every now and then you get one group who will monopolize the ???. Either way there is always a lot of congestion and results in a lot of wasted abyssea time.

    The monopolizer is usually someone with much lower latency than everyone else around the spawn point. They can see the ??? spawn before the other groups can and that means they get it every time. If you know you will always win the claim battle, why should you share? Most of the time, in this situation, they don't share. They just monopolize the spawn point for as long as they need to.

    Doesn't that kind of defeat the purpose of making NMs force spawn? Or am I misunderstanding the point of making more NMs force spawn? I always thought that the hardest part of fighting a notorious monster should be the fight itself. Currently the hardest part of fighting these NMs is getting the claim.

    With the current system, you have to sit around and "wait for your turn" while you may not even get that turn. The other group might decide not to share the ??? or another new group could come. There's a lot of congestion at most of the ???'s for seal NMs. On top of that, abyssea is timed. This causes people to waste a lot of their abyssea time and often without any reward to show for it. This is very frustrating to me and a lot of people I know. In my opinion, when you make something have a time limitation you should do everything you can to limit congestion on that activity.

    So this is my suggestion. Before I explain let me say that I also think there should be a limit of one NM per party to avoid abuse. Basically, you just have one permanent ??? that never disappears and you would have zero wait time on spawning a new NM after a different group pops. Another way would be to have a new ??? that would immediately respawn after the NM is popped. Either way, after one group pops the NM, another group could always spawn the same NM and fight that NM at the same time. No matter how many groups are want to do the same NM.

    Just making three ??? for one NM does not fix the problem. Not that I disagree with what SE did for empy NMs and bosses... I just see that as a temporary "band-aid" type fix. Currently, even with three ???, monopolization is still possible. There can still be more than three groups who want to do the same NM as well. It is a step in the right direction and it shows that SE acknowledges that the problem exists and that's a good thing. I just hope they don't think the problem is fixed because it's not.
    (11)
    Last edited by Armauk; 07-11-2011 at 04:00 AM. Reason: Added in the part about abyssea being timed. Clarified explanatation of my suggestion.

  2. #2
    Player Kwate's Avatar
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    Mar 2011
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    ***The Immortal Sanctuary***
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    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    I guess you can't please everyone, I think making multiple bosses is a perfect balance, this is with me just finishing the Sobek portion of Almace (FU Guku), with the fustration I just endured, I still feel normal NM's should be singular, to keep some element of difficulty there.
    (0)

  3. #3
    Player Armauk's Avatar
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    Jun 2011
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    Character
    Armauk
    World
    Asura
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    MNK Lv 90
    I'm going to have to disagree with you. That is not an element of difficulty. Not being able to target the ??? and trade and item before someone is based purely on how fast packets travel from my computer vs the other persons computer. That is given equal conditions other than geographic location. If two people are spamming trade macros and one lives very far from the server and the other lives close to the server, then the person close to server will get it every time. That is not difficulty. It's an imbalanced road block.
    (5)
    Last edited by Armauk; 06-24-2011 at 12:29 PM.

  4. #4
    Player Kraggy's Avatar
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    Mar 2011
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    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Kwate View Post
    I still feel normal NM's should be singular, to keep some element of difficulty there.
    Because fighting for claim is difficult in any meaningful sense of that word when it comes to playing an MMO?

    /EL-OH-EL

    If the mechanic was 100% fair to everyone involved and it required S-K-I-L-L to do then fine, if that's what you enjoy (I don't but let's skip that) then at least you'd have a point, but there's nothing 100% fair about this due to the latency issue alone, not to mention the claimbots that are used for ??? just like mobs.

    There's nothing difficult about this at all, if your latency is low or you bot it's easy, if you don't and the other guy does it's hard .. something entirely different.
    (4)

  5. #5
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Kwate View Post
    I guess you can't please everyone, I think making multiple bosses is a perfect balance, this is with me just finishing the Sobek portion of Almace (FU Guku), with the fustration I just endured, I still feel normal NM's should be singular, to keep some element of difficulty there.
    Difficulty? Oh boy I love people like you that think time consuming is difficulty. I'd suggest you go whine about how Dynamis is too easy now that it isn't a 72 hour cool-down.
    (2)

  6. #6
    Player Kwate's Avatar
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    Mar 2011
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    ***The Immortal Sanctuary***
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    303
    Character
    Kwate
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    Sylph
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    BLU Lv 95
    Quote Originally Posted by Malamasala View Post
    Difficulty? Oh boy I love people like you that think time consuming is difficulty. I'd suggest you go whine about how Dynamis is too easy now that it isn't a 72 hour cool-down.
    It's a MMORPG congestion is bound to happen. You adapt and adjust to it.
    (0)

  7. #7
    Player Armauk's Avatar
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    Jun 2011
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    Character
    Armauk
    World
    Asura
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    MNK Lv 90
    Quote Originally Posted by Kwate View Post
    It's a MMORPG congestion is bound to happen. You adapt and adjust to it.
    Yes, problems like congestion will always exist but that does not mean that you shouldn't take steps to avoid and alleviate them when you can.

    Abyssea has time limitations. People shouldn't be forced to stand around and wait for the thing they want to do when they may or may not even get a turn to do it. Congestion in abyssea should be kept at a minimum especially because of the time limitation.
    (1)
    Last edited by Armauk; 06-28-2011 at 12:42 AM.

  8. #8
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Armauk View Post
    Why is it OK to have multiple bosses spawned but not normal force spawn NMs?
    I'd caulk it up to laziness and the same reason why they didn't add multilples for KI NMs. Whatever that it.
    (0)

  9. #9
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    I'd caulk it up to laziness and the same reason why they didn't add multilples for KI NMs. Whatever that it.
    The criteria for multiple ??? seems to be:
    * drops items for empyrean weapons
    * zone bosses and their overlords

    Adding multiple ???s for every KI NM would likely be too much for a zone. SE would have to reduce the number of mobs.
    (0)

  10. #10
    Player Kwate's Avatar
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    Mar 2011
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    ***The Immortal Sanctuary***
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    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    I give SE credit for at least making bosses multiple spawn, its a fair compromise.
    (0)

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