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Thread: Fealty

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  1. #1
    Player Judge's Avatar
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    Mar 2011
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    Character
    Judge
    World
    Carbuncle
    Main Class
    PLD Lv 90
    funny sidenote. i notice high resist rates on breath attacks with fealty up. if you guys want to figure that one out while ur at it lol.
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  2. #2
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    Mijin Gakure and Spirits Within probabaly fall under "Breath-type" damage since they're based on HP and are lowered by Fealty which you've confirmed works on Breaths.
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  3. #3
    Player Dawezy's Avatar
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    Mar 2011
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    Australia
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    Character
    Dawezy
    World
    Shiva
    Main Class
    PUP Lv 99
    @Judge

    Back at 75 with my old sky ls, did the 5 gods outside several times per run and I'd occasionally be put on PLD - tanking Seiryu I recall how Fealty fared against those Radiant Breaths, Silence/Slow never landed land but I saw about 500~ damage. Back in those days that was alot of damage lol. As per my first post though, ever since I merited the ability (5/5 ^^) those Tail Crushs smacked the Poison on.

    Very vexing! (ノ ゜Д゜)ノ ==== ┻━━┻

    Wonder if a full Creed +2 set and a Seigneur Shield would make a diff now? heh.




    @ Greatguardian

    DoT from Bio/Dia/ElementDebuffs remain unchanged, only thing that mods it (in reference to initial damage) is Rampart, I didn't take note if the damage kept ticking with the Magic Shield up my apologies~






    Spells/Status Effects in my experience that get resisted with Fealty up is as follows, may miss a couple since I'm not on PLD as much as I used to be ┐(´∀`)┌ includes after-effects of Job Abilities aswell (Ice Break / Bind etc)

    Slow I (never had a mob cast Slow II on me)
    Paralyze I (never had a mob cast Para II on me)
    Blind I / Flash (never had a mob cast Blind II on me)
    Break / Petrify*
    Silence / Mute
    Gravity
    Bind
    Sleep I/II/gaI/gaII
    Stun
    Dispel**
    Disease
    Curse
    Charm
    Zombie
    Magic/Physical Attack Down
    Magic/Physical Defense Down
    Magic/Physical Accuracy Down
    Magic/Physical Evasion Down

    ** Dispel, being cast from the npcs of Vana'Diel I have honestly resisted every single one of them (though level difference between our 95s and the old zones are huge, maybe they have been standard resists from Magic Defense/MND?), as for pcs in Ballista? Brenner? etc, I've yet to face someone casting it on me so I can't speculate.

    * An exception to this seems to be those pesky Peistes and their Grim Glower.

    The damage from Self-Destruct in Besieged from our neighborhood Big Bombs is reduces to roughly 100~200 damage, always a good laugh when the crowd around you flops down and you're standing there like.. "What? /swish Bomb crumbs off shoulder"

    (σ・∀・)σ

    I feel its kind of sad on some journeys though, upon ruffling feathers in Temple of Ugry those Ninjas love casting Dokumori .. my Puppetmaster resists it more often then my Paladin does with Shell IV on.
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  4. #4
    Player Martel's Avatar
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    Mar 2011
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    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Dawezy View Post
    * An exception to this seems to be those pesky Peistes and their Grim Glower.

    I feel its kind of sad on some journeys though, upon ruffling feathers in Temple of Ugry those Ninjas love casting Dokumori .. my Puppetmaster resists it more often then my Paladin does with Shell IV on.
    I'd like to note that shell is simple magic damage reduction. It has no effect on a player's magic resistance. So if a spell doesn't deal direct damage, shell will have no effect. Also does nothing for breath attacks.
    Quote Originally Posted by Dawezy View Post
    * An exception to this seems to be those pesky Peistes and their Grim Glower.
    Aura effects, and gaze aura effects seem to circumvent fealty. Extremely annoying.

    Also, Fealty can most definitely be dispelled. Again, Extremely annoying.
    (0)

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