I had way more fun in Salvage than any other FFXI event, and I had to play RDM (my least favorite job) at least half the runs.
I've never been as bored as in Salvage. I played COR, which was all about waiting until everyone had abilities unlocked so they could do WSes and DD fast, and then last I get an ability so I can just roll. Forget armors, that was the last I'd get.

I spent most of my time naked, reading forums, during all my salvages. And I couldn't even read forums alone because it was all "pass! pass! pass!".

In every event created by SE, certain jobs have always held the advantage due to the design of the content.
Pretty much every event is "kill the monster" and favors all jobs that deal the maximum damage in shortest time. I'd say SMN excels at fishing though, since if you accidentally pull up a monster, you have a pet guarding you. (Now the fact that music tells you when it is a monster and you have 0% risk of pulling one up is another thing)

I still think this game needs a couple of monsters with +999 elemental damage a punch and deal like 5 damage normally, so avatars are perfect on them by absorbing the elemental damage. The sad part is that no other job would be useful, which would mean nobody would do this content unless it dropped WAR/SAM/PLD/BLM stuff so they were forced to do it.

Another thing would be monsters that die to spikes spells, so that people have to AOE spike themselves to not get killed by hundreds of monsters.

But overall it feels a bit silly to have to design content purely to address what SMN is good at, instead of making SMN good at the content that exists.