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  1. #1
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    Quote Originally Posted by Delsus View Post
    This isnt SE making the jobs useless its the playerbase 90% of the time. SE has visions for what they want jobs to do then the players dont see the same for example a DRG with decent gear and merits can be a good DD however the gear (at 75) was hard to get, they needed things like homam and askar, because not many had this gear (and with the nerfs) people were saying DRG was a bad DD.

    Another example of the players making unwritten rules was with NIN, SE intended NIN to be a DD, but the players found out that using both utsusemi ichi and ni and haste (gear and spell), they could keep shadows up easily, there became the unwitten rule than NIN is a tank.

    I do feel your pain because my lvl 90s are DRG SCH and COR, which these days arent that great in abyssea, people dont want DRG cos it cant proc much, they feel they dont need COR buffs and its not great at DD, and SCH is the exeption because its SE not giving em c5 that makes people not want em, also they can only proc on T3 and 4 spells naturaly so people think they should just get a BLM for those procs.

    In short yes there are problems with SE making some jobs useless but the main problem is the players wanting to do as much as possible with a smaller group, they just think if you are dead weight (not a WAR, SAM, NIN, WHM, BLM) then GTFO and lvl somthing useful, when in SE's eyes all jobs have uses.
    So it's not SEs fault that RDM/SCH can't heal in Abyssea because they inflated HP without giving these classes the tools to properly operate? Theres a reason they gave WHM Cure VI and it was to make the often disputed purist healing class unquestionably the best option.

    SE knew exactly what they were doing when Abyssea was designed. The goal was to make an endgame where anyone could win the game and that meant chipping away at the old establishment - which meant BRD/COR/RDM/PLD among other classes had to fall from grace.

    Atma were intentionally designed to downplay the importance of buffers, HP levels were inflated to give DD the opportunity to "tank" with proper atmas, azure lights were designed to increase popularity of the often shunned mage classes (BLM, BLU), ruby lights were designed to discourage zerg tactics and amber designed to reward people for using the oft-ignored elemental weaponskills.

    SE's vision was to shatter the old idea of endgame and replace it with a world where small groups could dominate and so the proc system was born. The only problem stems from the fact that the system wasn't completely random and had a clear-cut pattern to it. Once items like discernment were released, things became mechanical. You proc, you get drops.

    Once the pattern was figured out well....... it's as you see now. WAR/NIN/BLM/BLU/WHM/MNK and you've got the game beat.

    On NIN and DRG? Nin wasn't that good of a DD at inception so the playerbase fashioned the job into a tank because well... PLD was the only option back then. In that case, SE had no idea what they wanted to do with NIN cause it was clear from the highly expensive throwing items that the job wasn't supposed to be throwing anything often.

    DRG? It's only since Drakesbane that the job has soared into the upper echelons of DD though one could argue that the adjustments did alot of break the stigma of DRG being a subpar DD. In addition, TOAUs piercing weak endgame made DRG a logical option in addition to the 2hander patch.

    The problem with DRG is that the class has never been wanted at endgame barring an Angon.
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    Last edited by Sparthos; 06-23-2011 at 01:43 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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