Results 1 to 10 of 54

Hybrid View

  1. #1
    Player Neonii's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by DebbieGibson View Post
    but not really since it is 99% of the time never needed so whats the point of having smn there?
    downsides of having smn:

    1)you might have to share the drops with them. Since they made no meaningful contribution because you would have won anyway, you're essentially giving away your drops.

    2) you may have to wait on them to show up delaying your progress

    upsides of having a smn:

    1) you kill faster, but who cares since you were gonna kill it anyway. You could kill faster with a lv50rdm too, doesn't mean you should bring them.

    Extra bodies that don't make or break a fight are a negative effect overall.
    This is an excellent illustration of the point of this discussion thank you for posting . Seeing how unpopular jobs have to accept the collective attitude of fellow players, why not add some mechanism to allow all jobs to have an equal shot at abysesea? For example, why not add to existing ways to trigger weakness? Take blue proc why not add a corresponding bp as a way of triggering it? maybe Chaotic Strike during blunt time. Specific magical bp could address yellow. That way when a SMN is planning to kite Tonberry Lieje for the sash they could plan to go during blunt time. I only added examples for smn as I am most familiar with it but im sure the other unpopular jobs could have abyssea specific tweaks also. IMO since Abyssea in particular has the current best gear in the game its only fair to empower all jobs to form their own static and low man groups. Abyssea should be a fun playground vs a chore to get completed on a job one is not good at or does not enjoy.
    (0)
    Last edited by Neonii; 06-23-2011 at 01:09 AM.

Tags for this Thread