Quote Originally Posted by Sparthos View Post
So 6 WHMs should be able to clear anything? Spare me the response on that one as you've already defeated yourself.

If you haven't noticed, SE calls the shots in this game, not the evil "min/maxers" that want to kill your children. In every event created by SE, certain jobs have always held the advantage due to the design of the content.

During the era of the 3 TOAU kings, magical attacks were ineffective in defeating these mobs therefore ranged/SMN based damage took the lead.

tl;dr: Square-Enix didn't want people using BLMs to manaburn these monsters down.

During the era of Wyrms, ranged attacks were ineffective so a mix of magical, SMN based and melee attacks were used.

tl;dr: Square-Enix didn't want Rangers arrowburning Wyrms.

During the era of TOAU EXP, SE created melee-friendly mobs conducive to faster EXP/hr.

tl;dr: Imps and Colibri were deliberately created by Square-Enix to resist magical damage and thus shun magical superiority that had ruled XI up until 'AU.

Those are just 3 obvious examples. While it would be dishonest to state that min/maxing is not an aspect of BG, it'd be equally dishonest to disregard the fact that how SE sets up an event is directly responsible for what jobs shine and which jobs get left out in the cold.

If you haven't noticed, Abyssea is the world of procs. If you fail to proc, you get no drops.

Square-Enix created the proc system and knew full-well that certain jobs were left out. Your argument should be with SE and not people who simply recognize the fact that certain jobs just don't matter within Abyssea.

Way to shift the blame.

Let's break this down.

6 WHMs...

Way to hyperbole. The point of who you were trying to insult there was that any reasonable combination should be able to manage most if not all circumstances. Honestly... this fact holds true in the game as it stands. It's the elitist mentality to insist that every group needs a war for weapon procs, and ONLY the Warrior can attempt to proc.

Again, SE made the system, but it was the Min/Maxers that used it to break people.

Anti-Burn Debate:

Square-Enix (look, I can bold the company name too.) Made adjustments to the game because of the imbalance and public outcry against the flavor of the month mentality in the game.

The players. Made the Arrow Burn, the Manaburn, the TP burn, and warped them all into an exclusive club where if you didn't have X job with Y quality gear, or was Z support class, you were screwed out of the exp and merits.

SE was fumbling about trying to create an environment that would be friendly towards the most players possible. They did this trying to create varying possible exp environments for varying types of jobs. It was a Trial-and-Error method that resulted in the systems we have now. (FoV, GoV, Dominion Ops, Abyssean Parties in general.) That piratically floods EXP at the player, which made the game greater as a whole for it.

But even now people abuse it to try to make exclusive clubs for uber min/maxing (Fell Cleave Parties.) This isn't because of some grand flaw on Square Enix's part. Min/Maxers, on any MMO, by the sheer pratice of being a Min/Maxer, look for ways to exploit the system to gain the most reward with the least effort. Again, how many accounts were banned/suspended for Salvage Duping? Are you going to say it was Square Enix's fault for that too?

It's fine if it's your desire to play to the uttermost efficiency. But Min/Maxing crosses the line when it stomps on the casual player base, or even those who simply do not want to jump on the latest bandwagon job because theirs isn't in vogue this patch.


This said, it works both ways. If you're in a group that prefers to stick to the most effective job combination for party play, and you're wanting to say with your favorites, you're with the wrong crowd. If you feel as if you're having difficulty finding like minded, more casual players, then perhaps it's time you considered forking over the $25 to hop onto a more casual server.

Hayward's argument is that jobs that are not popular should not, on policy be segregated against so heavily. It is a time honored argument that reflects on the quality of the player-base as people, not players. Efficiency should take a second seat to kindness and comradeship. In his opinion both the mechanics of the game, and the average player mentality should encourage it.

In my response to such, I say that the mechanics of the game has not been more kindness friendly ever before, down to the point where it's outright frustrating some players with how they're enforcing the fairness (Voidwatch rewards). Majority of Abyssea content can be low manned or done with a party and that aspect is spreading throughout the majority of the older events too.

But you're always going to run into min/maxers and elitists. They're inevitable in any Multiplayer game. Best thing to do, for all comers, is to find those who will accept you and your character for how you play, and what jobs you wish to play as. Neither playstyle is wrong, but the animosity between them is an issue, one that won't resolve itself any time quickly due to how polarized things are and how crazy the arguments can get.

Best thing to do, is to just split them up, as best as possible, and let them play the way they want.