Quote Originally Posted by Hayward View Post
People like GreatGuardian & DebbieGibson (kiss it where the sun don't shine if you don't like being called out on your BS) are PRIME examples of why BlueGartr and other such forums (Allakhazam is coming really close, as well) should be stripped of their Premier Site status. All too often, know-it-alls like them, among others, are the reason why people have such a hard time playing jobs they actually enjoy.

There are 20 jobs in this game and no reason why any combination of them cannot, within reason, be used effectively in any event. The only things holding 2/3 of these jobs back are these garbage talking points being sold by min/max geeks who are only good at ruining the fun factor in video games. "Efficiency" is all that matters to these folks, enjoyment be damned.

I don't think S-E could do anything to balance these jobs that these geeks won't turn into another min/max endeavor.
So 6 WHMs should be able to clear anything? Spare me the response on that one as you've already defeated yourself.

If you haven't noticed, SE calls the shots in this game, not the evil "min/maxers" that want to kill your children. In every event created by SE, certain jobs have always held the advantage due to the design of the content.

During the era of the 3 TOAU kings, magical attacks were ineffective in defeating these mobs therefore ranged/SMN based damage took the lead.

tl;dr: Square-Enix didn't want people using BLMs to manaburn these monsters down.

During the era of Wyrms, ranged attacks were ineffective so a mix of magical, SMN based and melee attacks were used.

tl;dr: Square-Enix didn't want Rangers arrowburning Wyrms.

During the era of TOAU EXP, SE created melee-friendly mobs conducive to faster EXP/hr.

tl;dr: Imps and Colibri were deliberately created by Square-Enix to resist magical damage and thus shun magical superiority that had ruled XI up until 'AU.

Those are just 3 obvious examples. While it would be dishonest to state that min/maxing is not an aspect of BG, it'd be equally dishonest to disregard the fact that how SE sets up an event is directly responsible for what jobs shine and which jobs get left out in the cold.

If you haven't noticed, Abyssea is the world of procs. If you fail to proc, you get no drops.

Square-Enix created the proc system and knew full-well that certain jobs were left out. Your argument should be with SE and not people who simply recognize the fact that certain jobs just don't matter within Abyssea.