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  1. #11
    Player Tamoa's Avatar
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    Tamoa
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    Asura
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    SAM Lv 99
    Ok, so... If the current system doesn't affect anyone because there is no reason to use it - why make this thread in the first place? And why did Raxiaz make that other thread? And you say it would mean a minor change to implement - how do you know it would be minor? I'm thinking if the current system is changed, a lot of npc dialogue etc, would need changing too, otherwise it won't make much sense.

    I just don't get it, you're complaining about how something works and want it changed, then you turn around and say it's useless anyway and doesn't affect anyone. Makes no sense.
    (1)

  2. #12
    Player Arlan's Avatar
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    sorta confused what ur trying to say here.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  3. #13
    Player Tamoa's Avatar
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    Tamoa
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    Quote Originally Posted by Arlan View Post
    sorta confused what ur trying to say here.
    Um.. who, me?
    (0)

  4. #14
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Tamoa View Post
    Ok, so... If the current system doesn't affect anyone because there is no reason to use it - why make this thread in the first place?
    Because it could become useful. You don't want useless stuff to become useful?


    And why did Raxiaz make that other thread?
    You'd have to ask him, This argument actually predates his thread also.

    And you say it would mean a minor change to implement - how do you know it would be minor? I'm thinking if the current system is changed, a lot of npc dialogue etc, would need changing too, otherwise it won't make much sense.
    There's already code there to make sure you don't go over a total of 120 minutes with stones. Just take that out and voila you're done. Also it already doesn't make sense that I can stay inside forever with no repercussion using fragments of stones, but I can't stay an extra 288 minutes by using entire stones. The dialogue wouldn't have to be changed, but even if it did you could just add the "are you sure you understand the risks" stuff I posted earlier.

    I just don't get it, you're complaining about how something works and want it changed, then you turn around and say it's useless anyway and doesn't affect anyone. Makes no sense.
    There are people complaining about the coliseum, which is also currenty useless, and SE is changing that. I don't see what your agrument is.

    If I had suggested a brand new NPC that would allow me to extend my time inside using stones we wouldn't be having this argument. Instead I'm saying we could just change the current NPC to perform the same function as my hypothetical new NPC, which would save time and be much easier to implement.
    (0)

  5. #15
    Player Tamoa's Avatar
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    Tamoa
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    SAM Lv 99
    How could it become useful? Why is it so hard to accept that you can enter with a maximum of 120 minutes? Is it really so difficult to remember how much time you entered with? It just seems to me that you are wanting to remove something that's a minor inconvenience at most, even when you say it doesn't affect you. Is that really something you want SE to spend time on - different things that a handful of people find inconvenient but aren't affected by?
    (2)

  6. #16
    Player Arlan's Avatar
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    Quote Originally Posted by Tamoa View Post
    Um.. who, me?
    Not you... lol
    Raksha..
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  7. #17
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Tamoa View Post
    How could it become useful?
    Adding time without losing lights/buffs/loot pools would be very useful. The only reason you can't think of a use now is because we've been doing it the old way for so long.

    Staying inside for 120 + 288 = 408 minutes without needing azure lights has tremendous utility. If you can't see that then perhaps this change wouldn't do much for you.

    Why is it so hard to accept that you can enter with a maximum of 120 minutes? Is it really so difficult to remember how much time you entered with?
    You seem to be operating on a misunderstanding of my argument. I'm not saying you should be able to infuse all of your stones when you first zone in. What i'm saying is that if I have 20 minutes remaining before i'm kicked out, I should be able to add a stone to extend my time (back up to 120 minutes). This is the way that everyone in my LS, and everyone else ingame that i've talked to, thought the system worked the first time they used it.

    It just seems to me that you are wanting to remove something that's a minor inconvenience at most, even when you say it doesn't affect you. Is that really something you want SE to spend time on - different things that a handful of people find inconvenient but aren't affected by?
    What like these?

    http://forum.square-enix.com/ffxi/th...768#post128768

    http://forum.square-enix.com/ffxi/th...472#post124472

    http://forum.square-enix.com/ffxi/th...549#post123549

    http://forum.square-enix.com/ffxi/threads/9214-Pankration!?p=117355#post117355

    http://forum.square-enix.com/ffxi/th...792#post108792

    http://forum.square-enix.com/ffxi/th...746#post103746

    http://forum.square-enix.com/ffxi/th...818#post102818

    http://forum.square-enix.com/ffxi/th...4644#post84644

    http://forum.square-enix.com/ffxi/th...7348#post77348



    Quote Originally Posted by Arlan View Post
    sorta confused what ur trying to say here.
    Which part didn't you understand? Have you used the 'extend time' menu before?



    EDIT:

    It just seems to me that you are wanting to remove something that's a minor inconvenience at most, even when you say it doesn't affect you. Is that really something you want SE to spend time on - different things that a handful of people find inconvenient but aren't affected by?
    Every time someone has to re-zone to add more stones they are affected by the uselessness of this menu.
    (0)
    Last edited by Raksha; 06-24-2011 at 06:29 AM.

  8. #18
    Player RAIST's Avatar
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    Think you may need to take a step back and take a look at end-game content over the years for a little perspective.

    This Abyssea time system is nothing new. These elements have existed for a long time in previous End-Game events. More or less, that is what Abyssea is--the new End-Game. Abyssea is more of a hybrid though. It's time managment takes the key elements of both previous instanced events and were blended together in a way to allow more casual access, while still being restrictive enough to prevent it from being simply a new adventuring area. You can't just zone in and explore freely at will--you have to meet certain requirements to enter/re-enter, and must continually work to continue to participate in activites there or you get thrown out and suffer a penalty preventing you from re-entry for a certain amount of time.

    Here are the details on each:


    Dynamis time management:

    ■Time restriction for entry was changed to once per Earth day (JP Midnight).
    ■Duration of stay is initially set at 60 minutes, extendable to a maximum of 120 minutes.
    ■Leaving the area will render you ineligible for reentry, regardless of time remaining.
    ■Time extensions are granted via key items obtainable by defeating certain monsters.
    ■Only one of each individual key item may be possessed at a given time.
    ■These key items are lost upon leaving the area.

    *****Note--you can target time extensions by targettting certain monsters. Note also there is a hard cap on your time--you cannot go for more than 120 minutes. So while you have some level of control on getting time extensioins, you have a specific cap that you cannot exceed no matter what.



    Limbus Time Management:

    ■Time: Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.)

    ■Reentering: 72 hours (Earth time) must pass after you enter a Limbus battlefield and consequently losing your Cosmo-Cleanse Key Item before you may obtain another Cosmo-Cleanse again from Sagheera and prepare to enter another Limbus area.

    ******Note there is no known cap on how much time you can spend in there, the trick is you have to keep getting Time chests. There is no light aura to influence chest type like with Abyssea, so time extensions are far more subject to chance.



    Abysea Time management:

    Upon arrival in Abyssea, speak with a "Conflux Surveyor" NPC posted nearby to be granted visitant status in exchange for traverser stones. One stone will allow you a 30-minute stay (Earth time), with 120 minutes being the maximum permitted duration. Methods exist that allow players to extend their visitant duration.

    Each stone used will initially grant 30 minutes of Visitant time. Possessing "Abyssites of Sojourn" will increase the time granted by each Traverser Stone exchanged. Each Abyssite of Sojourn possessed increase the time granted from one stone by 3 minutes. Six Abyssites of Sojourn are obtainable, increasing time granted by one stone to a maximum of 48 minutes.

    If you leave an Abyssea area with more than 120 minutes of Visitant time accrued, the excess time over 120 minutes is essentially lost, as it is not possible to reobtain Visitant status with a starting value of more than 120 minutes.

    The game makes a record of the total of how much Visitant time you have started an Abyssea run with, plus how much time you have received from time extension chests on your current visit. If this total is less than 120 minutes, you will be able to return to the Conflux Surveyor and extend your current Visitant status by exchanging more Traverser Stones.

    Warning: Any time granted by additional stones is added to the above total, which still may not exceed the initial starting value of 120 minutes. If adding a stone exceeds the 120 minute limit, any "overflow" time is lost. (Example: You start an Abyssea run with 80 minutes of Visitant time, get three 10-minute time extension chests which increases the total to 110 minutes, and decide to exchange another stone -- this stone will only grant you 10 minutes of Visitant time, regardless of how much time you had remaining.)

    Players will automatically be transported out of Abyssea when their visitant status wears off. To reenter Abyssea, you must first obtain more traverser stones. Please note that 60 minutes (Earth time) must elapse before your next visit to Abyssea. Those who voluntarily leave Abyssea with greater than five minutes of visitant duration remaining, however, are not subject to this wait.

    Blue pyxides
    --------------------------------------------------------------------------------
    Contains:

    ■assorted single temporary items or temporary item sets (sets are distributed directly to all party/alliance members)
    ■Temporary item sets contain: one each of Lucid Potion I, Lucid Ether I, Catholicon, Dusty Elixir, Stalwart's Tonic, Ascetic's Tonic, and Champion's Tonic.)
    ■experience points (250 EXP to 1250 EXP)
    ■cruor (200 cruor to 1000 cruor)
    ■a "soothing light" (restoration; light strength can be feeble, mild, strong, or intense. Feeble restores HP, mild restores HP+MP, strong restores HP+MP+TP, intense restores HP+MP+TP, all Job Abilities and removes negative status effects)
    ■a "strangely familiar stone fragment" (10 additional minutes of Visitant status) Requires high Azure light value.

    Building Azure Light will increase the frequency and the quality of Blue chests.



    This is a blending of both systems:

    It is a restricted area (same as previous areas).

    You have to have saved time or key items to buy time on entry. (like Dynamis, you can earn key items to extend your time)

    You can only buy so much time on entry with those key itmes (like Dynamis, there is a hard cap on using key items to extend time).

    There is a mechanic for earning additional time. (same as Limbus, from chests)

    There is a mechanic that prevents you from purchasing additional time once you have requested/purchased/earned a certain amount of time, which is the same cap for time you can initially purchase with the key items. (this is taking a cue from Dynamis again, by clamping down on how much time you can simply purchase--to go past 120 minutes, you have to earn it, otherwise it is a hard cap just like Dynamis)

    There is a mechanic in place to greatly influence the frequency of receiving time extensions from chests. (this takes it's cue from Limbus by not placing a restriction on how much time you can EARN, but it is better because it has been tweaked with a simple way to enhance how often you get the time extensions--removing a large portion of the chance factor you have in Limbus)

    So all things considered, this is a far better balance, taking pieces of previous content and coming up with a way to keep it somewhat exclusive while still providing us with a lot of freedom to explore the special content. Let's face it...they could have just as easily made them super restrictive like they had in the past.
    (2)
    Last edited by RAIST; 06-24-2011 at 07:11 AM.
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  9. #19
    Player Olor's Avatar
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    Really, are people complaining about this?
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  10. #20
    Player Raxiaz's Avatar
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    Raxiaz
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    Sylph
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    WHM Lv 96
    The only thing that needs an adjustment is for the NPC to accurately tell you how much time you're getting from a stone when you extend time. If I have 20 minutes and want to extend time with one stone, obviously I won't have 120 minutes. That's what the NPC told me though. :/
    (0)

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