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  1. #1
    Player Oakrest's Avatar
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    Mar 2011
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    Quote Originally Posted by Zagen View Post
    I think its funny you think a little bit of extra attack is going to make you tank...
    I think it's funny you obviously didn't read my OP. Did you notice the word 'significant' and decide to replace that with 'little'? Moreover, I'm still keeping things within a balanced framework - Paladin needs a lot of work, but arguable has a lot of assets already - with a good mix of what i'm saying in (a.) and (b.), PLD will be fixed.
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  2. #2
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Oakrest View Post
    I think it's funny you obviously didn't read my OP. Did you notice the word 'significant' and decide to replace that with 'little'? Moreover, I'm still keeping things within a balanced framework - Paladin needs a lot of work, but arguable has a lot of assets already - with a good mix of what i'm saying in (a.) and (b.), PLD will be fixed.
    You don't think 147 ATK from my example is a "significant" boost to attack?

    Increasing attack alone does nothing when your competition either swings faster weapons, has higher damage weapons, higher damage weapon skills, job abilities/traits that increase damage potential, or all of the above.

    Increasing attack and reducing damage taken does nothing when your competition for tanking is mitigating just as much if not more damage even when you reduce your damage taken. Heck 2 of the better/best items a PLD can wear for DDing will give them -15% PDT over other jobs' TP set and yet the PLD still isn't tanking currently.
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  3. #3
    Player Oakrest's Avatar
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    Quote Originally Posted by Zagen View Post
    Increasing attack alone does nothing ....
    Did you even read my OP? I didn't mention attack exclusively - I clearly point out 4 areas of improvement that I've divided into two categories. Moreover, if you look i'm saying attack damage generally, the bit about 2str=1atk should only be considered a suggestion of one of many ways to balance up it's atk dmg output. That is 1/4th my proposal (damage+,damage mitigation,enmity loss reduction, and hp+).

    There's many ways a PLD can take hate now with the right JA & Magic usage (and atmas if in Abyssea) - the problem is justifying it (feeding tp, taking damage, enmity loss, etc, etc - what i'm breaking into the four items above). The PLD is arguably a 'jack of all trades', and therefore a master of none. There's nothing wrong with being a jack of all trades, this jack just needs each of its trades slightly boosted.

    Quote Originally Posted by Zagen View Post
    You don't think 147 ATK from my example is a "significant" boost to attack?
    To be honest I don't know, and probably won't do the math - I'll leave that up to SE. The important thing here is balance, my mention of 'jack of all trades' is the key, it just needs a proper improvement to each of the 4 proposed sections.
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    Last edited by Oakrest; 06-25-2011 at 11:12 PM.