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  1. #11
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zagen View Post
    When any job can get Cure IV from /WHM that means the only thing of value for cures is how much Cure Potency a given job can get in comparison to a PLD. And there are 8 other jobs that have better Cure Potency gear and/or better spells/abilities to help in the healer role it means PLD sucks at being a healer.

    When a job comes in 9th place for a given task it is trying to accomplish that seems pretty sucky doesn't it?
    /sigh

    Again you have tunnel vision and can't see past the simple numbers. You are obsessing over minor things and totally ignoring some major ones. Being able to toss a cure 4 that does 420 compared to a cure 4 that does 460 or 470 isn't that big a deal. It just isn't...

    The fact a Paladin can melee very well with a staff and use spirit taker to recover his mp for example is a real advantage. The Paladin has a native mp pool and can get up to +4 mp a tic from just gear and his job trait alone, not even counting the refresh spell or sublimation from support jobs, not to mention having a good defense as a healer is in itself a benefit, as cures create quite a bit of enmity. It can also add defensive buffs such as phalanx to the tank, making them take less damage to begin with.

    Bottom line is Paladins don't suck at healing. I don't care where you place them in your imaginary totem pole of healers. They can get the job done in the vast majority of situations, and that's what matters in the end. Not 10 or 20% more cure potency on a piece of gear or w/e silly rank you want to give them.
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    Last edited by Dale; 07-02-2011 at 02:18 PM.