A lot of people talk about changing Enmity and other such things, but I had a long discussion on another board about this and a few things I will be listed seem to make the most sense, while not giving too much of a heavy change to the game (Unless I note so otherwise.)
Note - This is about changing existing traits/abilities, etc not adding new ones (for the most part)
1) Change Job Ability - "Cover" Into a Job Trait. (and Add Cover II or even Cover III as well)
= If the paladin stands infront of a party member who has main hate (most hate), they will cover that party member.
Each increase in the trait (II and III) will increase the chance of a paladin blocking with a shield while covering.
2) Change Job Trait - "Defense Bonus" to "Damage Reduction"
= A increase and defense does not seem to make much change as the levels go higher in a sense of reducing damage, however turning the traits into Damage Reduction, lets say. "Damage Reduction I - V" Gives a 5% gain each time for lets say lv 99 with 25% dmg reduction. This would allow paladin to take more hits and increase it's use without making other jobs less useful or over powering pld as a DD.
3) Updating Job Trait "Shield Mastery"
= A job that is the main user for shields should have a bit more of a boost to using a shield, in contrast to wanting to dual wield as a /nin or /dnc
For example, lets say it should increase the damage rate when using Shield Bash (which would make it a bit more useful overall) so there is currently 3 Shield Mastery traits, so lets do the dmg increase by 25% with each trait, so lets say Shield bash does 30 dmg at lv 90 + 4 traits = +75% so +22 dmg making it do 55 dmg with shield bash
Or if not a damage increase, than with each trait, the stun effect last longer?
NOW, we go on to minor adds to the job.
1) Add Job Trait - "Counter" (Or something similiar)
= I know this thing is big for Monk, but hear me out. A paladin is a Shield and sword combo class. So we can give it a Counter like trait, where if you successfully block with a shield you have a 5-10% chance of countering with your weapon (Sword in this case) But the trait can only work if you have a shield.
2) A job trait or ability (Preferable a Trait) that allows more damage when using a Sword.
= My logic on this is that Paladin is a A+ using a Sword, while like Red Mage and Blue Mage are lower than that (even if slightly so). They should be more potent when using it, So what about something like
"When using a Sword and Shield, increase damage to the main hand weapon. (Similiar to how Fencer increases damage if a Warrior using a one handed weapon, but it has to be a Shield and Sword combo for paladin)
These are all my suggestions and fixes for job. What you guys think?