Another thing you may want to try is to oversample the backgournd resolution if you aren't already doing it. Basically what you do is render the game's background at 2x the foreground, so if your game window (foreground) is at 1366/768 you would set the 3D rendering (background) to 2732/1536. The graphics card will average out neighboring pixels and you'll see a lot of rough edges disappear with that simple change. Bear in mind this will potentially dramatically increase the load on both the CPU and GPU, so may see considerable framerate drops if you go too high with these settings. The game's config generally won't let you implement this tweak becuase the values aren't in the drop menus--you have to edit the registry manually. Details here:
http://wiki.ffxiclopedia.org/wiki/Graphics
If that doesn't do enough for you, you may need to resize the window to more match your LCD's native resolution, or lower the game's foreground resolution so it is falling in line with your monitor's dot pitch rating for the size window you are using. It can get a bit complicated, but you can check if your window size is right for the resolution you set for the game by doing a little math.
First, you'll need to know your monitor's native resolution and diagonal screen size (ie, a 22" monitor, with 1920/1080 max resolution). Then, you'll need a DPI or PPI calculator and basically just plug in the numbers. You'll also need a ruler to measure the window size you are running. Here's a link to a simple calculator:
http://members.ping.de/~sven/dpi.html
So, let's go with the 1920/1080, 22" 16:9 display example (if it's 1920/1200, it's 16:10). Plug the numbers in and you get roughly 100 pixels per inch. Now measure the width of the window you are running and multiply that by 100.13 (since that monitor is running 100.13 pixels per inch). Say you are running a 16.5 inch window--that gives you 1652.145. If your game window (foreground) resolution is lower than that, then you need to adjust either the window size down, or raise the foreground resolution accordingly until they match up to maintain 100.13 pixels per inch.
For example, ff you want to run at just that particular window size, then you need to adjust the game's foreground resolution so that it defaults to that size because of your monitor's dot pitch. You'll need to adjust the vertical so it maintains the proper aspect ratio. In this example, you would want 1652 horizontal and @929 vertical to maintain the 16:9 ratio: (1652 X 9)/16=929. That's some odd numbers...but in this example, that should default to roughly a 16.5 x 9.25 window at 16:9 ration on that particular monitor. Again...some funky numbers and your card may freak out with that--might need to fiddle a bit and go with something like 1680/945 or 1708/960 so it behaves a little better--would shift the window size slightly, but still be close.
Remember, you may also need to adjust the background resolution accordingly if you change the foreground to maintain the anti-aliasing effect as well. Note that either FFXI (or the graphics card drivers themselvs) sometimes won't like some non-standard resolutions. You may get a D3D Init error and the game crashes. Sometimes it just blinks out of 3D mode on you with no error. If you get this, it is likely because it didn't like the resolution you set. Here is a wiki page with a graphic showing some common resolutions if you need some ideas on settings to try:
http://en.wikipedia.org/wiki/Computer_display_standard

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