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  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99

    Possible upgrades to older hard-to-obtain gear?

    I know you guys are thinking about upgrading RME, but there are other pieces of equipment I would also like to see an upgrade to. Gear from NNI, SalvageV2, LimbusV2, etc. I just think since many of us worked so hard on this gear to see much of it obsolete from delve/coalition gear that an upgrade of lvl 100+ to most of it would be pretty savvy. Thank you.
    (5)

  2. #2
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Seeing how the gear treadmill is where they are heading in the game I doubt they will bother and at some point ilvl will leave even the NNI gear behind.
    (1)

  3. #3
    Player
    Join Date
    May 2013
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    1,521
    Quote Originally Posted by Ravenmore View Post
    Seeing how the gear treadmill is where they are heading in the game I doubt they will bother and at some point ilvl will leave even the NNI gear behind.
    You mean like this?

    Copied from http://www.bluegartr.com/threads/117...et-JP-video%29
    Skirmish gear example augments - stuff is item level 113.

    Remember, the old Skirmish augmentation process was random within a pool, and we already know there are 3 tiers of new augment stones, so these are probably just mid to high-range sample results, not necessarily the best (or worst) possible results, and not necessarily the only possible augments (although PDT is obviously guaranteed on everything).

    Otronif Mask
    Base: DEF:84 HP+24 STR+16 DEX+16 VIT+18 AGI+18 INT+17 MND+17 CHR+17 Evasion+26 Magic Evasion+34 "Magic Def. Bonus"+2 "Store TP"+5 Haste+7%
    Augs: Accuracy+5 Physical Damage Taken-4%

    Otronif Harness
    Base: DEF:106 HP+40 STR+20 DEX+21 VIT+18 AGI+21 INT+20 MND+20 CHR+20 Accuracy+10 Evasion+35 Magic Evasion+43 "Magic Def. Bonus"+3 Haste+4% "Counter"+3
    Augs: Attack+6 Physical Damage Taken -3%

    Otronif Gloves
    Base: DEF:74 HP+22 STR+8 DEX+27 VIT+22 AGI+5 INT+8 MND+22 CHR+13 Accuracy+8 Evasion+15 Magic Evasion+21 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%
    Augs: Double Attack +1 Physical Damage Taken -3%

    Otronif Brais
    Base: DEF:92 HP+32 STR+25 VIT+11 AGI+17 INT+25 MND+14 CHR+8 Attack+10 Evasion+22 Magic Evasion+52 "Magic Def. Bonus"+2 "Store TP"+6 Haste+6%
    Augs: Attack+10 Physical Damage Taken-4%

    Otronif Boots
    DEF:59 HP+20 STR+11 DEX+12 VIT+9 AGI+27 MND+10 CHR+23 Attack+5 Evasion+47 Magic Evasion+52 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%
    Augs: Physical Damage Taken-4% Critical Hit Rate+1%



    Cizin Helm
    Base: DEF:94 HP+28 MP+21 STR+21 DEX+16 VIT+21 AGI+16 INT+15 MND+15 CHR+15 Evasion+22 Magic Evasion+26 "Magic Def. Bonus"+1 Enhances "Fast Cast" effect Enmity+5 Haste+7%
    Augs: Accuracy+7 Physical Damage Taken-3%

    Cizin Mail
    Base: DEF:118 HP+43 MP+31 STR+25 DEX+17 VIT+25 AGI+17 INT+17 MND+17 CHR+17 Accuracy+10 Evasion+28 Magic Evasion+39 "Magic Def. Bonus"+3 Haste+3%
    Augs: Double Attack+2 Physical Damage Taken-3%

    Cizin Mufflers
    Base: DEF:84 HP+20 STR+8 DEX+23 VIT+26 INT+7 MND+20 CHR+15 Attack+8 Evasion+15 Magic Evasion+21 "Store TP"+5 Enmity+3 Haste+3%
    Augs: Double Attack+1 Physical Damage Taken-3%

    Cizin Breeches
    Base: DEF:103 HP+35 STR+28 VIT+17 AGI+13 INT+20 MND+10 CHR+8 Attack+10 Evasion+15 Magic Evasion+52 "Magic Def. Bonus"+2 "Double Attack"+2% Haste+5%
    Augs: Attack+9 Physical Damage Taken-4%

    Cizin Greaves
    Base: DEF:69 HP+12 STR+13 DEX+10 VIT+14 AGI+23 MND+8 CHR+21 Accuracy+8 Evasion+33 Magic Evasion+52 Haste+4% "Magic Def. Bonus"+1 Jump: "Double Attack"+3%
    Augs: Double Attack+1 Physical Damage Taken-4%



    Gendewitha Caubeen
    Base: DEF:79 HP+24 MP+29 STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Cure Potency"+10% Enmity-8 Haste+5%
    Augs: Physical Damage Taken-3% Song casting time-3%

    Gendewitha Bliaut
    Base: DEF:103 HP+37 MP+53 STR+19 DEX+19 VIT+19 AGI+19 INT+25 MND+25 CHR+25 Evasion+28 Magic Evasion+65 "Magic Def. Bonus"+4 "Cure" potency +8 Adds "Refresh" effect
    Augs: Physical Damage Taken-4% Cure spellcasting time-3%

    Gendewitha Gages
    Base: DEF:69 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Acc.+15 Mag. Acc.+15 Eva.+15 Mag. Eva.+30 "Magic Def. Bonus"+2 Enhances "Fast Cast" effect
    Augs: Physical Damage Taken-3% Song Recast Delay-2

    Gendewitha Spats
    Base: DEF:89 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+8 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Song casting time -5% Haste+4%
    Augs: Physical Damage Taken-4% Song casting time-3%

    Gendewitha Galoshes
    Base: DEF:54 HP+22 MP+26 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 "Magic Atk. Bonus"+8 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Enhances "Cursna" effect Haste+3%
    Augs: Physical Damage Taken-4% Cure Potency+5%




    Hagondes Hat
    Base: DEF:78 HP+24 MP+29 STR+15 DEX+15 VIT+15 AGI+15 INT+19 MND+19 CHR+19 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Magic Atk. Bonus"+13 Haste+5%
    Augs: Physical Damage Taken-4% Pet: Magic Attack Bonus+21

    Hagondes Coat
    Base: DEF:102 HP+37 MP+53 STR+17 DEX+17 VIT+17 AGI+17 INT+28 MND+23 CHR+23 "Magic Atk. Bonus"+10 Evasion +28 Magic Evasion+65 "Magic Def. Bonus"+4 Haste+3% Adds "Refresh" effect
    Augs: Magic Accuracy+25 Physical Damage Taken-3%

    Hagondes Cuffs
    Base: DEF:68 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Magic Accuracy+20 Evasion+15 Magic Evasion+30 Enmity-8 "Magic Def. Bonus"+2 Haste+3%
    Augs: Physical Damage Taken-3% Pet: Attack+14 Ranged Attack+14

    Hagondes Pants
    Base: DEF:88 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+25 Magic Damage+10 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Haste+4%
    Augs: Physical Damage Taken-4% Enmity-5

    Hagondes Sabots
    Base: DEF:53 HP+19 MP+23 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Haste+3% Avatar: "Magic Atk. Bonus"+25
    Augs: Fast Cast+2 Physical Damage Taken-3%




    Iuitl Headgear
    Base: DEF:82 HP+24 MP+21 STR+17 DEX+20 VIT+17 AGI+20 INT+17 MND+17 CHR+18 Evasion+30 Magic Evasion+43 "Magic Def. Bonus"+1 "Triple Attack"+2% Haste+7%
    Augs: Accuracy+4 Physical Damage Taken-2%

    Iuitl Vest
    Base: DEF:108 HP+40 MP+39 STR+19 DEX+23 VIT+19 AGI+22 INT+18 MND+18 CHR+18 Accuracy+10 Ranged Accuracy+10 Evasion+33 Magic Evasion+52 "Magic Def. Bonus"+4 "Subtle Blow"+8 Haste+4%
    Augs: Accuracy+7 Physical Damage Taken-4%

    Iuitl Wristbands
    Base: DEF:72 HP+17 STR+9 DEX+28 VIT+25 AGI+14 INT+10 MND+24 CHR+14 Accuracy+8 Ranged Accuracy+8 Evasion+16 Magic Evasion+30 "Magic. Def. Bonus"+1 Enh. "Snapshot" ef. Enmity-6 Haste+4%
    Augs: Ranged Accuracy+9 Physical Damage Taken-4%

    Iuitl Tights
    Base: DEF:94 HP+32 STR+23 VIT+13 AGI+16 INT+24 MND+14 CHR+9 Mag. Acc.+10 "Mag. Atk. Bonus"+10 Evasion+36 Magic Evasion+56 "Magic Def. Bonus"+3 "Store TP"+5 Haste+6%
    Augs: Ranged Attack+4 Physical Damage Taken-2%

    Iuitl Gaiters
    Base: DEF:57 HP+9 STR+10 DEX+19 VIT+10 AGI+29 MND+10 CHR+24 Attack+10 Ranged Attack+10 Magic Accuracy+15 Evasion+48 Magic Evasion+56 "Magic Def. Bonus"+3 Haste+4%
    Augs: Recycle+1 Physical Damage Taken-3%



    Beatific Shield
    Base: DEF:45 HP+15 MP+26 Shield skill +72 Increases chance of successful block Magic damage taken -25%
    Augs: Shield Mastery +1 Physical Damage Taken-4%
    (0)

  4. #4
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Ravenmore View Post
    Seeing how the gear treadmill is where they are heading in the game I doubt they will bother and at some point ilvl will leave even the NNI gear behind.
    ^ Pretty much.

    Had things been unresisted, they'd be mercilessly wrecking all our favorite gear. REM were the first on the chopping block.

    My point? They're trying to move away from everything old. In some ways, that's interesting, but in others, its hard to let go of the money pieces like Armadaberks and E.body +1s (neither of which do I have, nq either.).
    (0)

  5. #5
    Player
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    May 2013
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    1,521
    Quote Originally Posted by OmnysValefor View Post
    ^ Pretty much.

    Had things been unresisted, they'd be mercilessly wrecking all our favorite gear. REM were the first on the chopping block.

    My point? They're trying to move away from everything old. In some ways, that's interesting, but in others, its hard to let go of the money pieces like Armadaberks and E.body +1s (neither of which do I have, nq either.).
    Yeah but you gotta admit its convincing to see they are giving us a bit of WoW Factor right now. I just hope updates to REM will later be made the icing on top of the cake.

    Then maybe a good portion of the community will be happy.

    I remember when new gears being implemented were ok but not mind blowing like the gear that's being added now.
    (0)
    Last edited by Daemon; 08-15-2013 at 08:57 AM.

  6. #6
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Imagine if Toci's Harness or Heka's was revealed at 75 (but the pieces were still 95).

    People don't seem to quite grasp that if level 110 was the cap, this gear would say that on it, and this gear wouldn't look *quite* so amazing.

    It's why this inflation of stats was so dumb, people cannot get past this concept. Everyone's like "wow this gear". All all this gear means to me is that it's going to be baseline, or near it, for new delve, which means it's really gonna suck for people that don't have much of it.

    Higher level is not always better, but they're trying to make it so that it is. Usukane was one of the last holdouts of Salvage II, and I believe even it has slipped away.
    (0)

  7. #7
    Player
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    May 2013
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    Quote Originally Posted by OmnysValefor View Post
    Imagine if Toci's Harness or Heka's was revealed at 75 (but the pieces were still 95).

    People don't seem to quite grasp that if level 110 was the cap, this gear would say that on it, and this gear wouldn't look *quite* so amazing.

    It's why this inflation of stats was so dumb, people cannot get past this concept. Everyone's like "wow this gear". All all this gear means to me is that it's going to be baseline, or near it, for new delve, which means it's really gonna suck for people that don't have much of it.

    Higher level is not always better, but they're trying to make it so that it is. Usukane was one of the last holdouts of Salvage II, and I believe even it has slipped away.
    I believe everything falls under intentionally directing people to SoA so that the expansion doesn't fail. As I said part of running an MMORPG is about shifting the crowd from 1 area to another and when SoA was released, it didnt look good so the DEVs had to do something to make it a success.

    I see these items are doing the job. Rather than linger on to old content it seems they are trying to keep everyone interested and busy with the new content as a first priority.
    (0)
    Last edited by Daemon; 08-15-2013 at 10:08 AM.

  8. #8
    Player
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    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    At the cost of making every single bit of old content completely irrelevant. That, is a bad design philosophy, discard 10 years of content that could keep the players interested in the game longer for the sole reason of having them do newer content.
    (9)

  9. #9
    Player
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    May 2013
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    Quote Originally Posted by Demon6324236 View Post
    At the cost of making every single bit of old content completely irrelevant. That, is a bad design philosophy, discard 10 years of content that could keep the players interested in the game longer for the sole reason of having them do newer content.
    Yeah but SoA failing, Delve ruining REM, skirmish being skipped, Colonizations too hard, gap between abbyssea and SoA combined all together.

    Best thing to do is sit down and start sorting things out one at a time and then work out the other details along the way.

    Crowd was confused. Can't work out REM and other things first if SoA fails. Then that would be even a bigger disaster. At least now they are becoming a little bit organized.
    (0)

  10. #10
    Player OmnysValefor's Avatar
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    Oct 2012
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    Demon--

    But, but, it werked for WoW! (That's @SE, not @Daemon).
    (0)

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