Originally Posted by
Runespider
You say you don't take me seriously then write a long post in reply to me.
The reason WoW clone is bad is because every single mmo that comes out is the same thing, and they all force you to do the same thing. Quest based leveling, instanced content, boring combat mashing keys on cd. That's why it's bad, because it's a carbon copy of every other mmo that we have played offering something we already got bored of in WoW/Rift/Swtor. At least when they gave us FFXI it was offering something that hadn't really been done to death or that was new to many of us.
WoW clone.
Quest based leveling, this isn't FFXI where you make groups to kill mobs to level. I've done these quests in XIV and they're the same boring thing I did in WoW, Rift...etc They are boring kill count quests. This alone makes XIV alien to XI players, you won't be making groups to kill monsters to level and make friends.
Very solo and casual friendly game.
Majority instanced based content. Only open world content XIV has or will ever have (as stated by Yoshi) is fates which honestly are horribly boring after you do a few. Fates are copied from Gw2 and it got boring there too after you do it a few times.
Combat based on spamming keys on a global (lol) cooldown.
Instance matching to pair you up with other random people you don't have to talk to.
Sounds like a WoW clone to me.
The guy in charge even said they looked to WoW, GW2 and SWTOR to lead them in redesigning the game just as they did with everquest to design XI. I understand you are probably an XIV fan posting here to try and drum up excitement for your game of choice but it doesn't change the fact it is what it is.