* Original is in RUN forums.
so i have reached 99 RUN and ive done alot of experimenting with subs, stratagies and gear building... but all of my experimenting has led to one uniform result: We suck.
1: Physical Defense
in order for a job to "Tank" they need to be able to negate a generous amount of damage, both from Physical and magical sources. Ninja negates the majority of incoming physical damage with very little inborn magic mitigation, Paladin negates a balance between Physical and magical.
Rune fencer is intended to be the "Magic Defender" of the spectrum.
this is what i currently see the balance of Tanks in the game as
Rune fencer is sorely lacking in both physical defense and magical defense. i can under stand the physical short comings, however the majority of the damage a monster will deal is PHYSICAL making them grossly ineffective tanks. subbing SAM or NIN helps to alleviate this pain, however those are things that are not native to the job, thus should not be factored.
rune fencers magical negation capabilities are decent, but they are FAR from being the best.
1A: RUNES
from a defensive stand point the Resistance gained should be slightly higher at 99, aproximately +50 per rune.
1B: Wards
The recast on these abilities are HORRENDOUS. the recasts for these abilities should be HALF of what it is now, with the same durations.
2: items that should be added to the Game or adjusted.
Job Abilities:
Runic Projection
Effusion
Level 10
Recast 60 Seconds
Target Monster
Range 16
Effect:
Consumes one rune: Deals Elemental damage to target matching rune consumed. Generates High levels of enmity.
Elemental Influx
Ward
Level 50
Recast 2:30
Duration 1:00 or one absorption
Target self
Absorbs the MP Utilized from incoming Magic matching your current dominant rune. expires after one activation.
Absorption mechanics: 1- 33% 2- 66% 3- 100%
Ethereal Bond
Job ability
Level 90
Recast 10 minutes
Duration 2 Minutes
Convert all incoming Physical damage to non-elemental magic damage.
incoming "Spell" damage is not subject to resistance while this effect is active.
Riposte
Job Ability
Level 40
Recast 5 Minutes
Duration 4 Minutes
Increases Attack speed and parry rate for every attack parried. effect resets upon taking "Spell" Damage
Runic Attunement
Job trait
Level 90
Runes grant a chance to absorb incoming elemental damage (5% chance per rune)
Sure Grip
Job trait
Level 30
Increases Store TP & Attack power when utilizing a two handed Weapon.
(+5 STP +5 Attack per level, level gained every 19 levels +20 to each total)
Runes
i feel the additional effect from runes utilizing a 2handed weapon are too weak. please increase them by 50%