In detlef's defense: He's right. That's what people want is something that can be efficiently and reliably taken down. Swapping weaknesses screws up the order of things and breaks a good chain for no good reason. It's why crabs are much more popular than bats--because their debuffs hurt the performance of the party (acc-down mainly, as most melee are in that range).
I said it earlier in the thread. People will sometimes start laying out four-ws SC's and I don't even want to bother.
Give us a boss/event that had mechanics and dropped multiple JP (like 10 or more)? I'd be down for that. But grinding away, I want to know that we can keep kill speed consistent. Lazy has nothing to do with it.